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Flame Tank [FireballLauncher] damage
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Vampiro
Vehicle Driver


Joined: 15 Oct 2009

PostPosted: Wed Nov 18, 2009 10:40 pm    Post subject:  Flame Tank [FireballLauncher] damage Reply with quote  Mark this post and the followings unread

Thanks to this great forum i learned how to edit and add some units.
Im stuck however at this tank, i got it working but it does no damage to tanks. Infantery dies, buildings get damage (exept the Construction Yard) but tanks get zero damage. Any help at this?

Thanks in advance!! (nevermind the sounds in the rules, still have to add them)

[FTNK]
UIName=Name:PIGCAR
Name=Flame Tank
Primary=FireballLauncher
Prerequisite=
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=200
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=no
AmbientSound=PoliceSirenLoop
Trainable=no

[FireballLauncher]
Damage=150
AmbientDamage=3
ROF=50
Range=4.25
Projectile=Invisible
Speed=0,5
Warhead=Fire
TerrainFire=yes
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,30%,150%,100%,30%,200%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=600%

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Nov 18, 2009 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

check if there is more then one WH with the same name.

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Vampiro
Vehicle Driver


Joined: 15 Oct 2009

PostPosted: Wed Nov 18, 2009 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Fire] is the warhead, and it has only 1 entry, so i guess that cant be tjhe case.

Thanks for your suggestion!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 18, 2009 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vampiro wrote:
[FireballLauncher]
Speed=0,5


Speed can be integer only. (in addition does the engine use a point not a comma for floating point numbers)

Though i doubt that this causes your problems, but you should change it to 1 anyway.

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Last edited by Lin Kuei Ominae on Wed Nov 18, 2009 11:30 pm; edited 1 time in total

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Vampiro
Vehicle Driver


Joined: 15 Oct 2009

PostPosted: Wed Nov 18, 2009 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Vampiro wrote:
[FireballLauncher]
Speed=0,5


Speed can be integer only. (also the engine use a point not a comma for floating point numbers)

Though i doubt that this causes your problems, but you should change it to 1 anyway.


Thanks for pointing this out, i have changed it.
But as you said, it didn't solve my problem.

Still no damage to tanks.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 18, 2009 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

try a different warhead on the weapon and the particlesystem

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Nov 19, 2009 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The FireBall particle in RA2 is buggy. I've seen the same when I tried: insta-kill infantry, but 0 damage to vehicles (and structures too iirc).

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Vampiro
Vehicle Driver


Joined: 15 Oct 2009

PostPosted: Thu Nov 19, 2009 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
The FireBall particle in RA2 is buggy. I've seen the same when I tried: insta-kill infantry, but 0 damage to vehicles (and structures too iirc).


Thanks!

Then i'll quit trying to find out why... if its just a bug i guess it cant be helped.
Greetings from eindhoven Wink

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Nov 20, 2009 2:04 am    Post subject: fire Reply with quote  Mark this post and the followings unread

well, its kinda funny cuz your flame tank doesnt harm tanks but mine doesnt harm infantry. let me find my rules and maybe can combine the 2 to get it.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Nov 20, 2009 2:07 am    Post subject: flame tank Reply with quote  Mark this post and the followings unread

yeah yeah yeah...double post and all. Here is my tank that im using for the moment. And as I stated it works against vehicles, just not inf


[panzer iv flame]
UIName=Name:panzer iv flame
Name=panzer iv flame
Prerequisite=GERWAR
Category=AFV
Primary=FlameThrower
Secondary=30.06
ElitePrimary=FlameThrower
EliteSecondary=30.06E
Crusher=yes
Armor=light
Strength=400
TechLevel=1
Cost=600
Points=25
Sight=4
Speed=7
SpeedType=Track
MovementZone=Amphibious
ROT=5
Size=3
Soylent=900
Owner=Russians
Turret=yes
IsTilter=yes
TargetLaser=no
Accelerates=false
TooBigToFitUnderBridge=true
CrateGoodie=no
OpportunityFire=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankSelect
VoiceMove=TankMove
VoiceAttack=TankAttack
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
DebrisAnims=DBRIS1LG,DBRIS5SM,DBRIS6LG,DBRS10SM
MaxDebris=5
MinDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=8
ZFudgeTunnel=13;Individual control of build time
BuildTimeMultiplier=0; This value MUST be 0 for all building addons
ThreatPosed=40

[FlameThrower]
Damage=0
AmbientDamage=5
ROF=50
Range=4.25
Projectile=Flameall
Speed=1
Warhead=FlameWar
Report=GeneralFlamethrowerAttack
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
TerrainFire=yes
Burst=2

; Flamethrowers
[FlameWar]
CellSpread=.9
PercentAtMax=.9
Wood=yes
Verses=600%,600%,600%,0%,0%,0%,200%,150%,300%,100%,0%
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=600%
AnimList=FIRE4,FIRE3,FIRE2,FIRE1

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Fri Nov 20, 2009 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 8:22 am; edited 1 time in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Nov 20, 2009 3:47 am    Post subject: tank Reply with quote  Mark this post and the followings unread

I knew you Buckeye's were good for something, Crevio.......lol

_________________
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Vampiro
Vehicle Driver


Joined: 15 Oct 2009

PostPosted: Fri Nov 20, 2009 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Solved it!!

Finally, it took some time and frustration but i finally managed to solve it.
The problem was in 2 factors.

All the time i was changing this damage value

[FireballLauncher]
Damage=150

This seems to have zero effect because im using a particle effect. The particle also has a damage entry. This is the one to change.

[FireStream]
Warhead=Fire
Damage=4

Then on the Warhead you set the characteristics on damage VS armour types :

Verses=600%,500%,200%,100%,100%,100%,150%,100%,100%,200%,100%

In my case damage against tanks was set at 30% with a firestreamdamage of 1. All i did was changing the Weapon damage witch seems to have no effect at all. Ive now changed the projectile damage to 4 and verses to 100%. Now it works fine.

If your weapon doesn't do damage to infantery, maybe you should look at this too. Thanks for reading!

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Vampiro
Vehicle Driver


Joined: 15 Oct 2009

PostPosted: Fri Nov 20, 2009 8:30 am    Post subject: Re: flame tank Reply with quote  Mark this post and the followings unread

Verses=600%,600%,600%,0%,0%,0%,200%,150%,300%,100%,0%

Kinda weird, it seems to me it SHOULD do damage to infantery but NOT to vehicle's.

None, Flak, Plate //infantry
Light, Medium, Heavy //units
Wood, Steel, Concrete //buildings
Special_1, Special_2 //special

Can you post your firestream too? and what it is holding?

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Nov 20, 2009 9:21 am    Post subject: Flame On Reply with quote  Mark this post and the followings unread

these were both in the original unmodified rules ini, all i did was take the ; away from the Image=FLAMEALL. and it works


[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[FireStream]
Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=400
MaxDC=1
Warhead=Fire
Damage=4
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri Nov 20, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Nov 21, 2009 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, goed dat het je toch gelukt is Wink
Hmm, good you seemed to fixed it Wink

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