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1st working 3d unit, 1st for my mod also.(WIP) (generals)
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Mon Nov 23, 2009 8:00 pm    Post subject:  1st working 3d unit, 1st for my mod also.(WIP) (generals)
Subject description: still needs patching up but please do comment. Ingame pics.
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Well it's a scout, from the human faction of my new Generals mod.

It will get a turret and a machine gun so yea. Also I still have to name it, was thinking about some animal names like Cheetah or Squirel.

It's still a workin progress so tell me what you would like added to it. The front skin will be fixed just need to learn some more on Gmax.

I will only put house colours in later after ive done more stuff in the mod.


Oh and the skin for the wheels is temporary, maybe i'll keep it hmmm. I could make than skin specific for all human unit's wheels and tracks.

Lastly are there any normals problems you can see or summin? I'm very new to this generals business so tell me if there are any little things im getting wrong.



Scout3.png
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 Filesize:  144.46 KB
 Viewed:  986 Time(s)

Scout3.png



scout2.png
 Description:
 Filesize:  127.4 KB
 Viewed:  986 Time(s)

scout2.png



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Nov 23, 2009 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good.

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Lost Relic[mod]
Lost Relic[game]

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Nov 23, 2009 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

The wheels needs more detail (treads, hub caps, etc)

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