Posted: Wed Nov 25, 2009 4:03 am Post subject:
Twisted Insurrection Looking For An Additional Mapper!
Well...
Twisted Insurrection progress is booming once again, the staff are coming back together and work is picking up. Currently the positions for Voxel artists and 3D artists are filled so we wont be needing anymore of them (mainly cause we don't want styles to clash so we have LKO on Nod structures and daTS on GDI structures).
One thing I'd like to aim for in Twisted Insurrection is a very large variety in maps which is something Tiberian Sun lacked, right now we have some excellent maps and a wide selection, but it never hurts to have more, am I right? Currently we have a few full time mappers such as Me (Aro), Dudeinabox, J4m3sb0nd and Q45 (full time map artists). We also have some guys making some maps along with their other roles like OmegaBolt, Mig Eater, daTS, VEF4 and even Lin Kuei Ominae. When it comes to maps the varied styles are a great thing as it means maps wont be repetetive cause they're not all made by the same artist.
Anyway, lets get to the point!
If you're interested in becoming a full time mapper for Twisted Insurrection, apply here. Please note that you will not just be accepted onto the team unless you have a noticeable talent or a spotless reputation in mapping. Please show your mapping work here and me and the team will discuss bringing you aboard! It would be sweet to reach about 100 maps for Twisted Insurrection's release, not to mention there is another theater coming along soon.
Im interested, but I think, if I make a map, it will need some fixes, since im really not experienced in ... WW Maps...
Otherwise I got many small ideas (my trigger skills lag, though)
In other words: I would make some, but I since im not really good, I wouldn't mind if you even wouldn't accept me at the team
My greatest strenght are Ini edits, AFAIK...
If needed, I may show a bit up, but actually I never made a 'WW' map _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
If people are interested in becoming a mapper for Twisted Insurrection please post previews in your application rather than "I'll do it" posts. If I'm unaware of your abilities then I'm not going to hire you. Please post previews of what you are capable of mapping wise. QUICK_EDIT
I just wanted to be sure, that you take a look onto it. I will try to make one... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
OK, here comes few pics of my (WIP) maps that show some things I can do.
I can make nice-looking tiberium patches and infestation, natural cliffs and rivers. I can tune the lightning, both lightposts and global (but haven't
tried to do day-night cycle yet), and ini edit the map. I can handle triggers and taskforces, to certain extent at least.
AI editing in map is something I haven't succesfully done yet, and I'm having troubles with tunnels (couldn't understand that manual editing ).
You can play trough my Treason maps and see them in FinalSun if necessary to see more + I'm trying to finish one map for this weekend
promo1.jpg
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Tiberium infestation.
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promo2.jpg
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Same as above but in ion storm.
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promo3.jpg
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Ruined city and landscape, still few bland-ish areas due to beign WIP.
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promo4.jpg
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Random screen (from Treason part III).
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promo5.jpg
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Snow theater city in dark. (yes I know TI doesn't have snow theatre).
Still accepting new mappers. If you would like to apply to become a Mapper for Twisted Insurrection, show me your work here and I'll give you an answer. QUICK_EDIT
Joined: 09 Dec 2010 Location: Lake and forest filled Finland
Posted: Sun Dec 12, 2010 11:45 am Post subject:
Here are some pictures of a map that I've created. The images have been taken from the editor, so don't mind if for example the swamps are square-like. Hopefully it qualifies
Tips:
Don't use the automatic cliff making tools, place the cliff pieces one-by-one from the "Terrain/Ground" selector -> Cliffs menu. Make the cliffs look natural and varied, cliffs shouldn't be straight.
Also don't use AutoShore, place the shore pieces one by one just like the cliffs.
Your roads have many errors, there is always a perfectly fitting road connector piece for everything. You just have to find it.
I think it's rather clear that he needs to practice mapping a lot more. The buildings you used for the civilian town also belong for the snow theater only, they will appear in wrong palette ingame if you use them in temperate theater.
Quote:
are the water placing tool and autoshore tool the same thing?
No, you can place water, clear ground, sand, rough ground and pavement from the side panel. The editor automatically morphs between different tiles of the same tileset (be it ground, grass, etc.) and if you have AutoLAT enabled from Options, it connects different tilesets with appropriate tiles (for example, how sand turns into clear ground. "Clear" is the standard ground tileset, every other ground tileset has tiles that look like they fade into clear ground). Water is slightly different, as it has an extra shore tileset that, unless you have AutoShore set (which we do not recommend as it tends to muffle up your shores), must be placed individually.
One more thing. Never, ever place Tiberium on slopes, as this causes Internal Errors. To speak the truth, there are Tiberium overlay pieces that can be placed to slopes, but it might be difficult for a beginner to find the correct ones.
You might also want this add-on for FinalSun, it's called Marble Madness, and you can switch between two viewing modes if you have it installed, one that looks like normal FinalSun does, and the other that is useful when you have to check which piece fits together with that piece. To switch between the modes, click on the new icon that appeared in the top bar in your editor. _________________
Joined: 09 Dec 2010 Location: Lake and forest filled Finland
Posted: Sun Dec 12, 2010 4:02 pm Post subject:
Crimsonum wrote:
I think it's rather clear that he needs to practice mapping a lot more. The buildings you used for the civilian town also belong for the snow theater only, they will appear in wrong palette ingame if you use them in temperate theater.
are yoou referring to the factory buildings?
Crimsonum wrote:
No, you can place water, clear ground, sand, rough ground and pavement from the side panel. The editor automatically morphs between different tiles of the same tileset (be it ground, grass, etc.) and if you have AutoLAT enabled from Options, it connects different tilesets with appropriate tiles (for example, how sand turns into clear ground. "Clear" is the standard ground tileset, every other ground tileset has tiles that look like they fade into clear ground). Water is slightly different, as it has an extra shore tileset that, unless you have AutoShore set (which we do not recommend as it tends to muffle up your shores), must be placed individually.
Ok, I knew that first part. Tried that water placing without autoshore and I came to conclusion that it might take less trouble but still be effective the same if I first place water with autoshore, and then repair muffles with shore placement.
Otherwise, thanks for the tips and the MM QUICK_EDIT
Tried that water placing without autoshore and I came to conclusion that it might take less trouble but still be effective the same if I first place water with autoshore, and then repair muffles with shore placement.
It actually doesn't take long when placing the shores, when you get used to it. I recommend placing the shores first THEN water. _________________
^ This is what I have also done for the last 2½ years. Much easier than placing water first. You can also make more natural and less straight shorelines by placing them manually. With Autoshore the shores just don't look good without massive editing. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
The editing effort needed to make autoshore look like a half decent piece of shit is not worth it either. Same as the above guys, lay it out manually. _________________ Victory! QUICK_EDIT
If you go to Special / Overlay -> All Overlay, Tiberium overlays 13-20 are always used for slopes. You'll have to look closely which belongs where. _________________
AFAIK, most people take several screenshots and paste rhem together. There's a megamap renderer for RA2, but I don't think one was ever made for TS. _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
Well, I guess there IS one for TS, since I do see a lot of Megamap pictures in the previews...
Anyway, Im sorry but I cant help mapping since I really suck at it. I needed just for one river over a week o.o _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
It's not even hard to do, just time consuming. You just have to take multiple screenshots of the map and paste them together, so for the sake of you not missing five birthdays, you'd be better off using the highest resolution available to you.
Also, to clear things up: There is no Map Renderer for Tiberian Sun, only Red Alert 2 / Yuri's Revenge. QUICK_EDIT
Joined: 09 Dec 2010 Location: Lake and forest filled Finland
Posted: Fri Dec 17, 2010 7:27 am Post subject:
Yes, I put it on 12800x800, but then when I open the game, there isn't an option to choose resolution 12800x800 and when I select the 800x600, the data in SUN.ini reverts to normal even though I saved the changes QUICK_EDIT
You dont have to change anything, then. But mind to set the resoultion to a value which your monitor supports, too. _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Yes, I put it on 12800x800, but then when I open the game, there isn't an option to choose resolution 12800x800 and when I select the 800x600, the data in SUN.ini reverts to normal even though I saved the changes
You also have to put this Flag under the [Video] section in sun.ini (if it doesn't exist):
TI's map editor is in the included FinalTI folder. Avoid bumping 3 year old topics for such questions in the future though... _________________ QUICK_EDIT
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