Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 3:47 pm
All times are UTC + 0
Help displaying shp animation
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Syrzan
Civilian


Joined: 27 Nov 2009

PostPosted: Fri Nov 27, 2009 2:14 pm    Post subject:  Help displaying shp animation Reply with quote  Mark this post and the followings unread

Hi im having a small problem with getting an animation to show propperly. I was trying to make a Nuke as explained here. I think i've added it correctly to the art.ini and rules.ini files because it works and deals the damage its supposed to as defined in the art.ini, just i dont see any of the visual effects of the nuke.

I do see lots of buring men and fire on the ground after like in this pic but i dont see the NUKEDOWN, NUKEBALL, NUKEFLASH or NUKEANIM animations.



I have added all the animations to the animation list in rules.ini and the .shp files have the same name as the animations in the art.ini, also the .shp files are located in ecache02.mix, which is inside expand02.mix in the TS directory.

I am using the .shp files and art.ini changes kaluakiki linked further down the nuke tutorial. Also I added the changes to art.ini just after [FLAMEGUY] which seems to be the correct place as no IE errors and units are taking the correct damage so I assume the methods are being called.

I am very new to TS modding so its probably somthing very simple im missing but after hours of searching the fourms im still at a complete loss Sad
(when browsing the ecache.mix file with XCC mixer i noticed all the shp files were plain black so i added anim.pal and now i can see them properly with XCC but still no visuals in game) so do you have to specify anywhere what .pal to use with new .shps? and if so how?

The version of TS i have is 1.08 if that would affect anything?

any help would be greatly apprecated.

Thanks, Syrzan

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 27, 2009 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Try placing ecache02.mix directly in the TS folder (not inside expand02.mix).

If that doesn't helps, i'm quite sure it's your outdated 1.08 version of TS. IIRC did TS became all the support for additional mix files with the later patches. This might be the reason that TS ignores your ecache/expand mix files.

If your mod doesn't existentially depends on a working air transport, you should definitely patch your TS to version 2.03.

You can find more info about the version differences and the patch downloads here on tibweb.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Syrzan
Civilian


Joined: 27 Nov 2009

PostPosted: Sat Nov 28, 2009 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks i've updated to 2.03, first it was throwing a missing registy/ini error when trying to update but i managed to fix that. Although now the expand02.MIX causes an IE when trying to load in a new skirmish. But if i edit the TIBERIAN.MIX it works but then randomly i'm sometimes getting an IE 15-20mins into a skirmish.

any ideas what would cause this?

thanks again for the previous reply:)

Syrzan

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Nov 28, 2009 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

tiberian.mix doesn't exits. I think you mean tibsun.mix.
let me quote myself from the the newbie guide in modding-topic which you can check out for more help.
Lin Kuei Ominae wrote:
4. MIX files are sometimes corrupt and cause an IE while loading a game. If this happens, delete all the content of the mix file and add it again.
:
7. If you want to add new animations to the game, you have to make sure that you have added all Firestorm anims to the [Animations] list in your rules.ini before you add your own stuff. Or you get the nasty savegame bug. You can find a tutorial which fixes this problem on tibweb.
8. Never change/edit the original MIX files. Add stuff by using expandXX.mix or ecacheXX.mix files. Only for a real total conversion and when you know what you're doing, you can touch any of the original mix files.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Syrzan
Civilian


Joined: 27 Nov 2009

PostPosted: Sun Nov 29, 2009 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks I had read your post in the newbie guide to modding but I missed number 7.

everything works fine now thank you for all your help Smile

Syrzan

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1804s ][ Queries: 11 (0.0383s) ][ Debug on ]