Posted: Fri Nov 27, 2009 2:14 pm Post subject:
Help displaying shp animation
Hi im having a small problem with getting an animation to show propperly. I was trying to make a Nuke as explained here. I think i've added it correctly to the art.ini and rules.ini files because it works and deals the damage its supposed to as defined in the art.ini, just i dont see any of the visual effects of the nuke.
I do see lots of buring men and fire on the ground after like in this pic but i dont see the NUKEDOWN, NUKEBALL, NUKEFLASH or NUKEANIM animations.
I have added all the animations to the animation list in rules.ini and the .shp files have the same name as the animations in the art.ini, also the .shp files are located in ecache02.mix, which is inside expand02.mix in the TS directory.
I am using the .shp files and art.ini changes kaluakiki linked further down the nuke tutorial. Also I added the changes to art.ini just after [FLAMEGUY] which seems to be the correct place as no IE errors and units are taking the correct damage so I assume the methods are being called.
I am very new to TS modding so its probably somthing very simple im missing but after hours of searching the fourms im still at a complete loss
(when browsing the ecache.mix file with XCC mixer i noticed all the shp files were plain black so i added anim.pal and now i can see them properly with XCC but still no visuals in game) so do you have to specify anywhere what .pal to use with new .shps? and if so how?
The version of TS i have is 1.08 if that would affect anything?
Try placing ecache02.mix directly in the TS folder (not inside expand02.mix).
If that doesn't helps, i'm quite sure it's your outdated 1.08 version of TS. IIRC did TS became all the support for additional mix files with the later patches. This might be the reason that TS ignores your ecache/expand mix files.
If your mod doesn't existentially depends on a working air transport, you should definitely patch your TS to version 2.03.
Thanks i've updated to 2.03, first it was throwing a missing registy/ini error when trying to update but i managed to fix that. Although now the expand02.MIX causes an IE when trying to load in a new skirmish. But if i edit the TIBERIAN.MIX it works but then randomly i'm sometimes getting an IE 15-20mins into a skirmish.
tiberian.mix doesn't exits. I think you mean tibsun.mix.
let me quote myself from the the newbie guide in modding-topic which you can check out for more help.
Lin Kuei Ominae wrote:
4. MIX files are sometimes corrupt and cause an IE while loading a game. If this happens, delete all the content of the mix file and add it again.
:
7. If you want to add new animations to the game, you have to make sure that you have added all Firestorm anims to the [Animations] list in your rules.ini before you add your own stuff. Or you get the nasty savegame bug. You can find a tutorial which fixes this problem on tibweb.
8. Never change/edit the original MIX files. Add stuff by using expandXX.mix or ecacheXX.mix files. Only for a real total conversion and when you know what you're doing, you can touch any of the original mix files.
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