Posted: Thu Dec 03, 2009 10:31 pm Post subject:
Normals Bug
Subject description: fixed
There seems to be a problem with the latest vxlse normalizing complex voxels of a certain length, so far I'm only getting the errors when I make something over 250 in length. once the voxel is shortened to 240+ the error will not occur, I haven't narrowed it down to a particular number btw.
Here is a pic showing the settings I use when it happens and error message, I have also included the voxel.
settings.jpg
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Last edited by Tony on Sat Dec 05, 2009 12:29 am; edited 1 time in total QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 04, 2009 1:04 am Post subject:
Thanks for reporting it. The program used a byte instead of an integer at a certain point of the Cubed normals calculation and, due to the size of your model, that byte was getting negative values at some point. Changing the byte to integer fixed the problem. And you can see this problem fixed at the latest revision at the link below:
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