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New (old) Dawn Buildings [TS]
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Lord_CombinE
Civilian


Joined: 14 Dec 2009
Location: Germany

PostPosted: Mon Dec 14, 2009 8:51 pm    Post subject:  New (old) Dawn Buildings [TS] Reply with quote  Mark this post and the followings unread

Heyho,

I have make 4 new old Dawn Buildings for TS additional to the other:
Hand of Nod, Prison or Techcenter, Radar and old Repairplattform

hope you enjoy Smile

greetz

Lord



screenshot.jpg
 Description:
 Filesize:  96.51 KB
 Viewed:  5982 Time(s)

screenshot.jpg



newOldBuildings.rar
 Description:
the New Old Buildings^^
[Img]http://www.ppmsite.com/forum/files/screenshot_108.jpg[/Img]

Download
 Filename:  newOldBuildings.rar
 Filesize:  6.44 KB
 Downloaded:  271 Time(s)


Last edited by Lord_CombinE on Tue Dec 15, 2009 12:26 am; edited 1 time in total

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specter
Vehicle Driver


Joined: 08 Dec 2009
Location: Nod Outpost Redzone...

PostPosted: Mon Dec 14, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woow epic Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Dec 14, 2009 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^not really Confused

These are just the 3rd damage frame extracted from the original TD building and copied 3 times for the TS 1st and 2nd damage frame.
They don't have an even more damaged version as the real damage frame.
The also don't have any shadows.

My rating: 1/10 (1 point only because you moved them in the correct place to fit in the 2x2 foundation of TS)


In addition are both preview pictures quite useless.
The first is resized to be bigger as it actually is. Thus it is blurred due to the resize operation
The second is so small and jpg-compressed to a blurred mess, that it doesn't matter if you show it or not.

Always use png for previews and don't resize the images.

But none the less welcome aboard Lord_CombinE and I hope my bad rating didn't discouraged you from becoming better at creating SHPs. Smile
btw, you can find already all TD buildings on tibweb converted and ready to use for TS. Wink

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Lord_CombinE
Civilian


Joined: 14 Dec 2009
Location: Germany

PostPosted: Tue Dec 15, 2009 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

i m added some dirt and sand Smile so it looks like better for TS =o

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Dec 15, 2009 6:41 am    Post subject: Reply with quote  Mark this post and the followings unread

How do they look with the other TD buildings in TS that WW left? I do like the idea of "graveyard bases", just execute the idea a bit better perhaps, take LKO's advice.

And welcome to PPM, too.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Dec 15, 2009 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

There's conversion errors in em too. I recognise that side-of-the-comm-center-transparency-error from miles away, and the yellow on the Nod globe turned into remap.

Please, don't use black as background on your palettes when converting stuff. Or yellow as C&C1/RA1 remap colour.

In fact, I made these palettes exactly for those reasons.


Lin Kuei Ominae wrote:
btw, you can find already all TD buildings on tibweb converted and ready to use for TS. Wink

Those have the same transparency conversion errors.



conversion_error.png
 Description:
Typical example of the Black-To-Transparency conversion error caused by using a black colour #0 on the palette, illustrated on the Communications Center. The bug causes all REAL black areas on the SHP to turn transparent.
 Filesize:  4.97 KB
 Viewed:  5920 Time(s)

conversion_error.png



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Last edited by Nyerguds on Fri Sep 28, 2018 10:46 am; edited 1 time in total

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Lord_CombinE
Civilian


Joined: 14 Dec 2009
Location: Germany

PostPosted: Tue Dec 15, 2009 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

ok i fixed the radar and the globe =) sorry for my mistakes im rally new =)



OldBuuildings Shp.rar
 Description:
ok fixed Radar and no remap globe nahand

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 Filename:  OldBuuildings Shp.rar
 Filesize:  3.02 KB
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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Dec 15, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
There's conversion errors in em too. I recognise that side-of-the-comm-center-transparency-error from miles away, and the yellow on the Nod globe turned into remap.

Please, don't use black as background on your palettes when converting stuff. Or yellow as C&C1/RA1 remap colour.

In fact, I made these palettes exactly for those reasons.


Lin Kuei Ominae wrote:
btw, you can find already all TD buildings on tibweb converted and ready to use for TS. Wink

Those have the same transparency conversion errors.


SHP builder comes with a paintcan "fill" tool.

might be an idea to fix, then repost. give back to the communtity.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Dec 15, 2009 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS, that's not the point. You can convert it perfectly without having any of these errors. Usually it's a few missing pixels here and there, and not large areas like in this one.

Besides, Fill tool wouldn't work; in the SHP editor, these areas are open at the bottom, since the shadow frames are separate.

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