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Different factory types like in Dune 2000
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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Mon Dec 14, 2009 11:23 pm    Post subject:  Different factory types like in Dune 2000 Reply with quote  Mark this post and the followings unread

I wonder if it's possible to make different factories produce different ground vehicles?
Like in Dune2000 where you had light factory for trikes and quads and heavy factory for tanks, harvesters and etc.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Dec 14, 2009 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

To a degree this is possible. Check out the Kennel tutorial on ModEnc.

If you are referring to that and separate queues? That's much more difficult.

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Tue Dec 15, 2009 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks that will work for RA2. But what about YR? I saw materminds rolling out of captured soviet factories and conscripts appearing from captured allied barracks. Sad

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Dec 15, 2009 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

This is quite the Deja vu. I was gonna try something like this in the past but shrugged it off thinking you could only have one WeaponsFactory=yes building. If you pull this off let me know.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Dec 15, 2009 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Well of course you can do the kennel thing, but you wont be able to build out of both at the same time. What you could do is reuse the Naval Yard though (units will just spawn outside however).

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Dec 15, 2009 3:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to use your topic Saref, but I am curious about this as well. So If I give the Gayard Image=GAWEAP and remove the
Naval=yes
WaterBound=yes tags it will allow me to have 2 seperate war factory's able to build units at same time just as long as I recode some of the unit's with prerequisite=GAYARD?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Dec 15, 2009 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You will need the Naval=yes tag on the building and all units created from it, I believe.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Dec 15, 2009 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

[NEWFACTORY]
Naval=yes
PlaceAnywhere=yes

[NEWUNIT]
Naval=yes

Boat will still come from naval yard, and land vehicles from war factory. I use this logic in my mod and it works fine

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Dec 15, 2009 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't need PlaceAnywhere=yes you just need to remove WaterBound=yes.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Dec 15, 2009 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

So then I can give certain vehicles like the grizzly for example the Naval=yes tag and have them come out of the Gayard?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Dec 15, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whatever building has WeaponsFactory=yes, Factory=UnitType & Naval=yes set.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Dec 15, 2009 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is gonna be very useful on my all land based MP map. I may even implement it into my mod later on down the road, maybe use it for special vehicles you can acquire completing certain tasks Razz

Thanks guys!......

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Dec 16, 2009 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Saref wrote:
Thanks that will work for RA2. But what about YR? I saw materminds rolling out of captured soviet factories and conscripts appearing from captured allied barracks. Sad


This is because the captured barracks/warfactory is set as the "Primary" building. Click on your own barracks/warfactory and you should see the cursor become the deploy cursor. Click again to set the building as your Primary building.

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