Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 4:10 pm
All times are UTC + 0
Final Haven (2-3)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Dec 19, 2009 3:38 am    Post subject:  Final Haven (2-3) Reply with quote  Mark this post and the followings unread



Final Haven: An area of very little tiberium and high civilian count, Globotech keeps a watchful eye on this area and continues to develop it as more and more civilians either flee or are evacuated to the area. Globotech has claimed the tiberium in this area is "under complete control" and as such the population lives freely and without worry.


(Click to view map in actual size)

Map made by Dudeinabox!

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Dec 19, 2009 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Usually I like three player maps, but this one I'm not so enthralled by.
I think that the problem may be lighting, it seems too intense or totally absent.

Back to top
View user's profile Send private message
m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Dec 19, 2009 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the layout, but I'm not a fan of the lower amount of money on the map. Guess I'll have to play it and find out for myself.

Back to top
View user's profile Send private message
Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Dec 19, 2009 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Chocolate buildings ! Very Happy

Back to top
View user's profile Send private message Send e-mail Skype Account
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 19, 2009 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, forget my post in the staff forum then #Tongue I like!

Back to top
View user's profile Send private message Send e-mail Skype Account
Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Sat Dec 19, 2009 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the map. Well designed, strategically less tiberium.
The lighting is also good, but some buildings (e.g. the Bridge Repair Hut and the Hospital) have an unnatural yellow glow in a mostly blue environment. Did anything go wrong here?

Back to top
View user's profile Send private message
Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Sat Dec 19, 2009 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Usually I like three player maps, but this one I'm not so enthralled by.
I think that the problem may be lighting, it seems too intense or totally absent.


Care to elaborate? I can't really work on a contradiction #Tongue

I can't really do much about the lighting on those buildings since they're just not affected by dynamic lighting. Sucks I know.

_________________
DIAB: Dragons are lame.

Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU


Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 19, 2009 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

The buildings that aren't affected by global lighting are in a different pallet. They share it with all buildable structures, compared to 'normal' civilian structures Wink

Back to top
View user's profile Send private message Send e-mail Skype Account
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Dec 19, 2009 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's either this darker color for the buildings in Unittem on dark color maps or glowing. I prefer the darker color by far.

Back to top
View user's profile Send private message
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sat Dec 19, 2009 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The map looks really nice, but it seems that the bottom-right player has disadvantage when it comes to accessing tiberium;
in other words, that player has only one nearby field and even then it's smaller that what other players have.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Dec 19, 2009 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually i would prefer playing in the southeast position, as this one seems to be quite well defendable. Only 3 entrances and 2 of them are bridges.
And the tibfield on the other side could be quite well defended from the hill to the east with moles, AA and obelisks.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Sat Dec 19, 2009 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Actually i would prefer playing in the southeast position, as this one seems to be quite well defendable. Only 3 entrances and 2 of them are bridges.
And the tibfield on the other side could be quite well defended from the hill to the east with moles, AA and obelisks.


You've basically hit one my design criterai exactly Smile

Top spot - Not much build space, more tiberium and easy to defend

Southeast spot - Plenty of build space, easy to defend and the nearest source of tiberium. Tiberium is limited and destroying the bridge denies access to the spot.

Southwest spot - Tiberium is quite far away and there's relatively good buildspace but it's difficult to defend (unless you're Q45 of course #Tongue)

Anyway, thanks for the comments and I look forward to seeing it in the next patch and for some online funs!

_________________
DIAB: Dragons are lame.

Crimmy: FUUUUUUUUUUUUUUUUUUUUUUUUU


Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Dec 19, 2009 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Only one true way to find out if it works well or not. #Tongue

Back to top
View user's profile Send private message Send e-mail
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Dec 19, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's one way. Another way would be for Bolt to fulfill his duty as a TI mapper a bit more. #Tongue

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Dec 19, 2009 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dudeinabox wrote:
Orac wrote:
Usually I like three player maps, but this one I'm not so enthralled by.
I think that the problem may be lighting, it seems too intense or totally absent.


Care to elaborate? I can't really work on a contradiction #Tongue

I can't really do much about the lighting on those buildings since they're just not affected by dynamic lighting. Sucks I know.

There are areas with relatively intense lighting, and then areas which are very, very dark. The patchwork look of the lighting, even if it doesn't look too tiled, looks odd and unnatural to me.
This can't really be changed with the green light of the Tiberium, but the fact that some portions of a civilian town are light while others are dark strikes me as odd.

Last edited by Orac on Sat Dec 19, 2009 8:02 pm; edited 1 time in total

Back to top
View user's profile Send private message
Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Sat Dec 19, 2009 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dudeinabox wrote:
Southwest spot - Tiberium is quite far away and there's relatively good buildspace but it's difficult to defend (unless you're Q45 of course)

LOL! Very Happy
I really need to come up with some new tactics..

But as I've mentioned already, I like what I'm seeing. The detailing in the cities looks brilliant. Smile

_________________

Twisted Insurrection's Lead Campaign Developer

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1524s ][ Queries: 11 (0.0091s) ][ Debug on ]