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What is the maximum skirmish starting money?
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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Tue Dec 22, 2009 2:07 am    Post subject:  What is the maximum skirmish starting money? Reply with quote  Mark this post and the followings unread

What is it? I tried 100000 but it only registered 34400, and 90000 only registered 24400, but 50000 works fine... why is this?

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Tue Dec 22, 2009 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I figured it would max out at a nice round programming number.

Say maybe 65535? (My mod is maxed to 50k I never tried testing the maximum skirmish starting cash)

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Dark Templar X
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Joined: 26 Feb 2009

PostPosted: Tue Dec 22, 2009 2:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Technically, the max would be somewhere around here: 2147483647. But that's only if it registers as a signed integer value. It's probably more likely an unsigned short so TSG would probably be closer.

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Tue Dec 22, 2009 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright thanks you guys I'll just stick to 50000.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Dec 22, 2009 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

i placed a - value for lowest and it triggered a high number :/ though id like to know how to make it very high maximum :p

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Wed Dec 23, 2009 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

I wish I could make it
Quote:
2147483647
XD

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Crap Guy
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Joined: 07 Dec 2009
Location: ???

PostPosted: Wed Dec 23, 2009 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy trillions. Would make the game ztyping imbalanced.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Wed Dec 23, 2009 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Crap Guy wrote:
Holy trillions. Would make the game ztyping imbalanced.


Its just for the fun of it XD

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Wed Dec 23, 2009 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would make sense if you say realistically scaled all prices to 1/10 their actual present day value.

And adjusted the BuildTime multiplier so that a 100000 credit building does not take 10 eternities to build.

For example an M1A2 Abrams Main Battle Tank in this kind of system would cost like 621000 credits. (6210000 if you wanted real life price)

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001010011100101110
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Joined: 18 Aug 2009

PostPosted: Wed Dec 23, 2009 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well then actually it would take it a few days to make from scratch XD!!! Scale it down to 1/10 and you still get about a few hours to make it.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Dec 25, 2009 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

in otherwords, sometimes its a bad idea to make a game realistic.

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