Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Wed Apr 24, 2024 4:13 pm
All times are UTC + 0
Need some help.
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Astor
Cyborg Soldier


Joined: 01 Jan 2010
Location: Austria

PostPosted: Fri Jan 01, 2010 7:22 pm    Post subject:  Need some help. Reply with quote  Mark this post and the followings unread

Some time ago I found the old droppod buildup in the mix files. So I used it to recreate the droppod. It's buildup works fine in non-snow maps, but it's invisible in snow maps!? I am not sure, but do I need also to create a gadechmk and a gtdechmk like the buildings to work?

And my other problem are the 2 animations for the building found also in the mix files. I don't know how to make them to work:

[GADECH]
Remapable=yes
Normalized=yes
Cameo=GADECHICON
Height=2
Foundation=3x3
Buildup=GADECHMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=GTDROP_A
ActiveAnimZAdjust=-100 <- How does this work exactly?
ActiveAnimPowered=yes
ActiveAnimTwo=GTDROP_B
ActiveAnimTwoZAdjust=-10

[GTDROP_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=20
LoopCount=-1
Rate=220
Surface=yes

[GTDROP_B]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=20
LoopCount=-1
Rate=220
Surface=yes

Here is the rules.ini:

; advanced tech center
[GADECH]
Name=GDI Advanced Tech Center
Prerequisite=MUPILE,GATECH,GAPLUG
Strength=500
Armor=wood
TechLevel=9
Adjacent=2
Sight=6
Owner=GDI
Cost=2500
Points=85
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no

I hope somebody can help me.

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 02, 2010 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

change the filenames so they don't have one of the prefixes GA/GT,NA/NT,CA/CT. If the game finds these, it uses the A version for snow maps (A=Arctic) and the T version for Temperat maps.
You can also test if NewTheater=no works. It should also tell the game to use only one theater image for both. Though i prefer giving the SHP a name without a prefix (together with Theater=no) just to make sure the game doesn't mix up anything.

ActiveAnimZAdjust is used to move the animation in a higher layer when it is rendered by the engine (it doesn't moves the position of the anim). This is used so one anim can be drawn on top of another shp. The max/min value is +-127.
A value of -25 means that the anim is rendered as if it's position is about 1 cellheight above the ground.
-50 about 2 cellheights above the ground.

If your anims don't work, make sure you've set them in rules.ini in the [Animations] list. If they are still not working, rename the SHP's so they don't use the prefix as described above.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Sat Jan 02, 2010 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

umm sorry to tell you this Lin Kuei Ominae but ActiveAnimZAdjust is not max/min value +-127, I know this from experience when working with the top Tiberium Refinery animation and some others(default tiberian Sun value on that one is ActiveAnimTwoZAdjust=-250 and I had to raise it to -340 to get it to display properly, I adjusted all those values a couple of years ago to get all of them to not overlap or properly overlap stuff properly becaus default Tiberian Sun displayed them bad, can be seen on quite alot of them.

Even the art.ini or artmd.ini for RA2 / RA2:YR can tell you this becaus some of them are lower/higher then 127 by default.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1147s ][ Queries: 11 (0.0067s) ][ Debug on ]