I must say that this is one of the few examples where the ingame preview looks much better than the voxel viewer preview.
Though i also have to say that the firefox was simply black, so the texture doesn't really fits. Some more details would be also nice and with a more plain black (dark grey) texture you could also add some thin lines of a brighter grey to show details like flaps, hull panels and the star on the wings. _________________ SHP Artist of Twisted Insurrection: Nod buildings
The shape is good, but why do you insist on adding that noise modifier?
Just messing around with making textures and stuff
Lin Kuei Ominae wrote:
I must say that this is one of the few examples where the ingame preview looks much better than the voxel viewer preview.
Though i also have to say that the firefox was simply black, so the texture doesn't really fits. Some more details would be also nice and with a more plain black (dark grey) texture you could also add some thin lines of a brighter grey to show details like flaps, hull panels and the star on the wings.
Thanks! I guess it's the ingame that matters most.
I have in fact tried putting up some details (some lines showing the flaps, control surfaces of the aircraft), but I now that I look more closely at the ingame view, it's not as quite visible as I thought it'd be
I'm also against using lighter colors for outlines; from past experience I think that they look bad, and a star might make it look pixelated.
I've made this new one darker, but imo I still like it's texture; makes it a bit more interesting to look at (maybe?) And another thing, I've based it off this below, which is why I tried making it all overall a bit brighter.
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