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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Sun Jan 03, 2010 3:16 pm    Post subject:  Modding Reply with quote  Mark this post and the followings unread

Hey I added Cargo Plane and did that he will oerdroom units ' vechiles but when I click it I have Error and it exit to the Windows , "Don't Send" Error Sad Why

2)Where I can find all* cameos especially for cargo plane

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Jan 03, 2010 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread



Can you please re-write that so I can understand it? I can't help you if I get baffled by bad everything.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

^funny^

At any rate, you don't have to be a great speaker at English but don't type it like somebody texting in a rush. If you have the time in your life to post here, you have the time in your life to correct it; believe me, if you didn't have the time in your life, posting here would be the last thing on your mind.

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HunSoldier
GDI Hacker


Joined: 02 Jan 2010
Location: Hungary

PostPosted: Sun Jan 03, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Sun Jan 03, 2010 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for the camo , just tell me how to install it !
2)I added the Cargo Plane , I did all that it will be possible to carry and drop units . When 1 unit at;east enter the plane , the game crashes and I have "Don't send error" .

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do suggest you clone the Cargo Plane, don't just add the plane that the paradrop uses.

EDIT: How about this icon, quick fixup of the Badger Bomber icon in Red Alert.



CargoPlaneIcon 0000.png
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CargoPlaneIcon 0000.png



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jan 03, 2010 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

ParadropSpecial uses the PDPlane not the CargoPlane.
You'll have to add a few tags to get it to work.

Prerequisite=FACTORY
AirportBound=no
Landable=yes
PipScale=Passengers
Passengers=8
Carryall=yes
SizeLimit=8

I dont have my Rules.ini handy, so this is all I could think of off the top of my head. Try them and see what happens.

BTW that cameo looks nice Razz

_________________

The enemy shall be injected with toxic poison - Venom

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jan 03, 2010 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

... I was saying make sure you don't use it. At any rate, Cargo Plane is a ground vehicle. It doesn't fly because it is embellishment, it is a grounded plane at an airport. So your problem might be the vehicle locomotor. (all assuming your wanting it to build out of the airforce command)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 04, 2010 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Other than missing a few key tags I think his problem may be him trying to load the plane while it's docked, which may be the cause of the IE but not sure. I'm pretty sure you have to undock it inorder for it to work.
AirportBound=no

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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Mon Jan 04, 2010 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

1)Thank you all =] but i out the camo in RA2 dir and still no picture Sad of the plane :S
2)He dropp the units in weird way Sad
Link : http://tinypic.com/view.php?pic=6z35eq&s=6

Code:
[CARGOPLANE]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
AirportBound=no
Landable=yes
PipScale=Passengers
Passengers=20
Carryall=yes
SizeLimit=8

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HunSoldier
GDI Hacker


Joined: 02 Jan 2010
Location: Hungary

PostPosted: Mon Jan 04, 2010 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make a '.mix' file with XCC MIX Editor and give a name like 'expandmd(a number goes here between 02-99)'. Then put the cameo into your '.mix'.

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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Mon Jan 04, 2010 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

It dont work for me Sad I dont know what I'm doing wrong :@

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HunSoldier
GDI Hacker


Joined: 02 Jan 2010
Location: Hungary

PostPosted: Mon Jan 04, 2010 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Open the Art.ini at the code of the cargo plane and the XCC Editor with your mix file and please send a screenie to me.

_________________

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Orac wrote:
C&C4 is a musical!

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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Mon Jan 04, 2010 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok I'll try

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 04, 2010 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like you have a couple stray tags in your code, remove the Landable=no tag and change the Sight=0 to Sight=5 or something. Add Primary=ParaDropWeapon. Reduce passenger limit to Passengers=8 so bar isnt so long "can be annoying". You probably will have to force fire the plane to paradrop infantry, but can only carry one tank at a time. It will carry more if they are hover units, but game dosent like that idea and throws an IE from time to time, so I dont recommend it.

go here for indepth explanation to .mix files and inserting objects into it.
http://www.ppmsite.com/forum/viewtopic.php?highlight=xcc+mixer&t=25990

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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Mon Jan 04, 2010 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you alot Very Happy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 07, 2010 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I almost have this cargo plane transport thing working perfectly, except for 2 small bugs I cant seem to get rid of. One is, When loading the infantry into the plane the infantry's shoulder/head area is visible outside of the plane, and second is when the plane is full "8 passengers" it only paradrops 2-4 infantry, never all of them before heading back to dock. Anyone know of a solution for these?

Code:
[PARAPLANE]
UIName=Name:PARAPLANE
Name=Cargo Plane
Image=PDPLANE
Strength=400
Category=AirLift
Armor=light
TechLevel=3
Prerequisite=FACTORY
Primary=ParaDropWeapon2   
LeadershipRating=10
RadarInvisible=no
PipScale=Passengers
Passengers=8
FireAngle=20
Sight=8
Cost=100
Points=20
Landable=yes
AirportBound=no
MoveToShroud=yes
PitchAngle=0
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Points=30
ROT=2
Crewed=yes
OmniFire=yes
ConsideredAircraft=yes
GuardRange=30
IsSelectableCombatant=yes
Selectable=yes
Ammo=100
Dock=GAAIRC,AMRADR
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=10   
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=yes
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Carryall=yes

[ParaDropWeapon2]   
Damage=60
ROF=1
Range=3
Projectile=AAHeatSeeker2
Speed=30
Warhead=MaverickHE
Burst=8

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The enemy shall be injected with toxic poison - Venom

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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Thu Jan 07, 2010 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank anyway that is great to Very Happy

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jan 08, 2010 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

This seems to work better with Ammo=10 instead of Ammo=100

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LoveMan
Soldier


Joined: 27 Feb 2009

PostPosted: Fri Jan 08, 2010 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Didn't you that sight should be 0 ?

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