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GDI Hunter
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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Mon Jan 04, 2010 3:57 pm    Post subject:  GDI Hunter
Subject description: Request for help
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What should I do to improve this image and make it look more photo realistic?



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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Jan 04, 2010 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can't really say, I like it so far. Very Happy

Edit: darken the remap in pic.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Jan 04, 2010 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's crossing the road at the wrong angle. I'd say find an image where it was riding along the road. Also, the camera angle on the model is set too high. You see too much from the top. bring the camera closer to the ground plane.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 04, 2010 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ that and maybe a more gravel/dirt type of road since it has more of an off road type tire anyway.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Mon Jan 04, 2010 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually I wanted it to cross the road under this angle. But I made one more vertion with different angle of camera view



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jan 04, 2010 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Draw some polygons which follow the shape of the road. Then render the image and compare the polygons with the road. This way you can get the right camera angle and lens focus.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Jan 04, 2010 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

still, the remap has too high of contrast/brightness.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 04, 2010 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes and is to clean for just coming out of a dusty field Smile

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Jan 05, 2010 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Angle in 3Ds Max



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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Tue Jan 05, 2010 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

fat.

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Jan 05, 2010 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Crap Guy wrote:
fat.


What do you mean?

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Jan 05, 2010 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Ctrl+R 'f' <= 'ph'

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Jan 05, 2010 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Askhati wrote:
Ctrl+R 'f' <= 'ph'

And what is this?

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