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Apoc's Voxel Pack - Part 2
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Jan 11, 2010 12:28 pm    Post subject:  Apoc's Voxel Pack - Part 2
Subject description: finally released!!
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Hi Everyone!! Finally i got a time to release this stuff, since i've been gone for a few months from modding RA2 & YR,
maybe some of you guys wondering why it takes sooo long time to release these stuff, actually it because i didn't have enough time, i've been busy with my job, life and all sorts. i'm sorry if i'd take much time to release this stuff, anyway have fun with this voxel pack! oh! and happy new year 2010!!
Wink



Voxel Pack Preview.png
 Description:
Voxel Pack Preview.
 Filesize:  390.15 KB
 Viewed:  49089 Time(s)

Voxel Pack Preview.png



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Last edited by azri_apoc on Wed Nov 02, 2011 3:38 pm; edited 1 time in total

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Mon Jan 11, 2010 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG WTF!!!
Excellence, Azri.
But...
I see many bad spot at all of them.
I see Rise of the Red's Tesla tank and MLRS.
And, I see your good job.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 11, 2010 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the record, Rise of the Reds has no ownership over those designs, SWR followed generic concepts themselves (as they do for pretty much all of their vehicle work). Nice job, Azri.

Last edited by Aro on Mon Jan 11, 2010 1:56 pm; edited 1 time in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Jan 11, 2010 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

finaly!
I will use some of them
spotlight this to

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jan 11, 2010 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Although some black spot issues, plenty of quality units their =)

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Mon Jan 11, 2010 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG!!! Replacement for almost everything, it deserve being spotlighted, good work man Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 11, 2010 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is madness!

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Jan 11, 2010 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is Sparta!

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Jan 11, 2010 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya I will have to step in and say those are pretty good! Keep making vxls! Smile

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Jan 11, 2010 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fantastic, didn't expect that at all at this time! Very Happy

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Jan 11, 2010 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

About damn time Azri! Laughing

they're all top quality.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Jan 11, 2010 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do a TS version of those subs, and I will build stone idols in your honour, good sir. I will even go and hunt down virgins and sacrifice them to your greatness...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 11, 2010 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wowza.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jan 11, 2010 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work Azri, truly exceptional voxels.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Mon Jan 11, 2010 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh, there is much that can be learned from this release! Razz

Last edited by ConMan on Tue Jan 12, 2010 2:28 am; edited 1 time in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jan 11, 2010 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I expected something great but I still wasn't prepared.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 11, 2010 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Goddamnit. Now I have to change my pants.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jan 11, 2010 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fantastic release!

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Mon Jan 11, 2010 11:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sexy bitch! Razz

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Jan 12, 2010 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Spotlighted! Always liked your voxels. Smile

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Tue Jan 12, 2010 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

In case it hasn't been said enough, those voxels are excellent! I especially like the Tesla Tank.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jan 12, 2010 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

i was so excited when i saw "2" in your topic title. It definitly didnt disapoint and is very wubbly like your last pack  (maybe a little better too).



Apoc's Voxel Pack - Part 2.rar
 Description:
ssshhhhhh.... Complete Voxel Pack that was removed years ago. When you make them public, they're public. Sorry, mate.

Download
 Filename:  Apoc's Voxel Pack - Part 2.rar
 Filesize:  4.71 MB
 Downloaded:  1819 Time(s)


Last edited by wardeathfun on Wed Sep 04, 2019 2:23 am; edited 2 times in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jan 12, 2010 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh my god, this is almost perfect! I just need your Siege Tank and everything will be perfect!

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Tue Jan 12, 2010 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

i'll keep voxelling guys, now i'm working for the next pack. Wink

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Tue Jan 12, 2010 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I c0uLdn'7 mΛ7ch 7h0sΞ if I 72iΞd, Λnd I LikΞ 70 mΛkΞ
v0xΞLS. 600d j03.

Last edited by 206UE on Mon Apr 18, 2011 6:32 am; edited 2 times in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 12, 2010 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Though I most likely will not use any of these, they are very exceptional voxels! I can tell you are very dedicated to your work, I like that. Great job Azri.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 12, 2010 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've already started De-gaying RA2 with these. #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jan 12, 2010 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^ make a public mod of the de-gayed RA2 with these awesome voxel.

azri_apoc, you did a really outstanding job on these. The year couldn't start better. Cool

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jan 12, 2010 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Jan 12, 2010 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Demo Truck is teh secks.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jan 13, 2010 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I would like it if you could make different Humvee turrets to be used as an IFV.

EDIT: Or maybe from the stryker, more focused on IFV type things like a Tesla turret.

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Jan 13, 2010 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

OMGWTFBBQ!!! THEY'RE FINALLY RELEASED YAAAAAAAAAAAAY!!!! O_O

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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Wed Jan 13, 2010 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

^ >.>

It's not that surprising. Well, at least they're worthy in my eyes. Smile

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Jan 13, 2010 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

20/10 Very Happy

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Jan 13, 2010 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm already using multiple voxels in Incursion. Thank god for Azri.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Fri Jan 15, 2010 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

love it... by the way... why didn't you include your rhino tank remake? i was kinda waiting for it...

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Thear
Guest




PostPosted: Sun Feb 07, 2010 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I was wondering if we could get a Soviet Rocket Launcher with the turret a bit tilted up

~Thear

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PostPosted: Sun Feb 07, 2010 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for double post,

I ment the missile launcher (buratino)

~Thear

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Feb 07, 2010 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can do that on your own with the HVA

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Thear
Guest




PostPosted: Sun Feb 07, 2010 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Biohazard wrote:
You can do that on your own with the HVA


I know that is possible that way. But... I'll show you the example.



As you see, the back of the turrent will go into the base of the tank.
This looks odd. In the front there is also a problem, you can see the bottom of the turret.

And I'm not a very good voxeler. I cannot properly fix it myself Wink[/img]

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MasterKirov
Vehicle Driver


Joined: 16 Mar 2010

PostPosted: Tue Aug 03, 2010 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't help but notice there's a rotation issue with the Stryker's turret. It seems a little...disjointed whenever it turns to shoot something.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Aug 03, 2010 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably HVA issue. Everything has to be centred and then use TurretOffset to move the turret backwards/forwards. The voxels will always rotate from the middle of the HVA so if theyre not centred they wont move properly.

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MasterKirov
Vehicle Driver


Joined: 16 Mar 2010

PostPosted: Tue Aug 03, 2010 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Probably HVA issue. Everything has to be centred and then use TurretOffset to move the turret backwards/forwards. The voxels will always rotate from the middle of the HVA so if theyre not centred they wont move properly.


My thoughts exactly, I just thought I'd point it out for Apoc's benefit ^_^

Not tried many of the others yet, although I am having some issues getting the Stryker and Plasma Tank to show up in the game. Well, the Stryker shows up, but if you try giving it IFV logic...

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Aug 03, 2010 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

There should be a mod with all those voxels.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Aug 03, 2010 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

im sure there is atleast 10.



Apoc's Voxel Pack - Part 2.rar
 Description:
ssssssshhhh (Yes, I fucked up the first upload eight years ago. No, none of you 1.4k downloads told me so.)

Download
 Filename:  Apoc's Voxel Pack - Part 2.rar
 Filesize:  4.71 MB
 Downloaded:  521 Time(s)


Last edited by wardeathfun on Thu Aug 29, 2019 9:04 am; edited 2 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Sep 24, 2010 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bump to attach cameos for the tesla tank.

Not exactly the same as was made using the ROTR render.



tesla tank.png
 Description:
snow variant
 Filesize:  10.22 KB
 Viewed:  45482 Time(s)

tesla tank.png



tesla tank2.png
 Description:
desert variant
 Filesize:  11.01 KB
 Viewed:  45482 Time(s)

tesla tank2.png



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Sep 26, 2010 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bother if you could post without border and that black thing please?...

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Oct 02, 2010 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to bump but has anyone gotten the Armored Car to work. I decided to replace the lasher with it (fits in with the new faction) and the turret wouldn't rotate properly. Could be because of turret offset, but I have since replaced it with another voxel. Anyone have any suggestions?

Code:
[AARMCAR]   ; Cougar Armored Car
Voxel=yes
Remapable=yes
Cameo=COUGARICON
AltCameo=COUGARUICO
PrimaryFireFLH=250,0,125

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Oct 02, 2010 7:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The HVA might be wrong. Make sure the turret and the body of the vehicle are centred then use TurretOffset to adjust.

Here ya go secret, if you still want 'em.



tesla tank-psd.png
 Description:
 Filesize:  14.11 KB
 Viewed:  45288 Time(s)

tesla tank-psd.png



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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Sat Dec 11, 2010 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

A Good Voxel Artist!! XD

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