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What're the differences between NPSE 0018 & 0022??
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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Jan 15, 2010 7:10 am    Post subject:  What're the differences between NPSE 0018 & 0022?? Reply with quote  Mark this post and the followings unread

Is there anyone can tell me the differences between NPSE 0018 & 0022??

Can MO be run on NPSE 0018??

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Crap Guy
Soldier


Joined: 07 Dec 2009
Location: ???

PostPosted: Fri Jan 15, 2010 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Simple. 0022 is awesome, 0018 is not.

LH_Mouse wrote:
Can MO be run on NPSE 0018??

MO site. Rolling Eyes

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Jan 15, 2010 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

What do you know about the difference between R18 and R22? Not a damn thing.

In any case, I use R20 and have nary a problem.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jan 15, 2010 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

20 is the latest available on VKs site. AFAIK 22 is just Win ME compatibility or something.

Basically the difference is bug fixes, therefore use the latest you can.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 15, 2010 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

NPAE 11 was the last version, I don't understand why everyone uses SE instead :/

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Fri Jan 15, 2010 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

AE is an experimental build with some changes that would likely break a lot of existing functionality. I see tons of errors with people using AE but SE doesn't see nearly the amount of recon errors or game errors as AE.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 15, 2010 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well AE is a vital part of D-day & I have yet to have any problems, guess I'll have to wait & see how things go online.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jan 15, 2010 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Well AE is a vital part of D-day & I have yet to have any problems, guess I'll have to wait & see how things go online.

I have used NP AE 0010 ever since VK released it.
Online works without problem. The only thing that is fucked is the AI for new sides.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 15, 2010 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

The main reason I'm using AE is because it removes the unit limit completely, in SE it's just raised to 200. without it the AI in D-day just goes mad.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Jan 15, 2010 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

AE abandoned all fourth side arguments that were used in SE, which is the reason that many mods designed for SE can't be run on AE.

But my NPSE 0022 seems to have something wrong. It needs a long time to load (three times more than AE/1.001), and I have to spend this time to make a cup of coffee. Wink

I do not know why. All my partners say the NP 0022 is nothing but slow. I'm now using NPAE instead.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jan 15, 2010 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

AE Removes the unit limit? Pro! xD I was just using AE for all the sides. (I was sweating about units because i was upto 180 X_x)

Though I do notice that IE's do happen allot more in AE. Though I still think something triggers it. I found out my american Paradrops randomly IE, not all the time just some times, mainly if allot of action is going on, like if something was shooting at them... Turns out the IE was fixed when I changed the Paradrop plane. Sad So I am using that ugly Paradrop plane again.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jan 15, 2010 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
AE abandoned all fourth side arguments that were used in SE, which is the reason that many mods designed for SE can't be run on AE.

thats becuse it uses a new system. exemple you can call your newside whatever you want and you can add up to 32 sides

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jan 15, 2010 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont you mean 30? I dont think you can change the non playable sides.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jan 15, 2010 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
dont you mean 30? I dont think you can change the non playable sides.

he said 32, I dont know

also a question, how many countries can you max have in NPatch?(Total, playable and unplayable countries)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Jan 15, 2010 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

According to the MDK you can only add three new sides & 32 countries.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Jan 15, 2010 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
According to the MDK you can only add three new sides & 32 countries.

then the MDK is wrong about sides

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Jan 16, 2010 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

realisticly, youd be only able to make 25 new sides tops if that with 32 country limit (and there is some sides already existant for them) xD I doubt that Npatch allows that many though, i read 6 is max but I remmeber mig saying something about 7 :/

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sat Jan 16, 2010 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, in NPSE you can ONLY add ONE side. This is not NPAE!!!

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Jan 16, 2010 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

point? the question has been answered. we are discussing AE now. Dont pretend you didint do it yourself.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Jan 16, 2010 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

speaking about max countries, I did a quick test:

- I had 34 playable countries(total 37), the all worked fine.

- You can add more then sixthside, and you can call them whatever you want on [Sides], exemple CrapSide=country,country

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 16, 2010 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isnt it about the literal limitation of the tag? (eg it only reads up to 32 entries/a number of characters after the = )

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Jan 16, 2010 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
speaking about max countries, I did a quick test:

- I had 34 playable countries(total 37), the all worked fine.

- You can add more then sixthside, and you can call them whatever you want on [Sides], exemple CrapSide=country,country



REALLY!?! I WUB YOU!!! *replans sides*

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