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SHP unit creating for Tiberian Sun
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Player1
Soldier


Joined: 05 Jan 2010

PostPosted: Tue Jan 19, 2010 4:56 am    Post subject:  SHP unit creating for Tiberian Sun
Subject description: Question
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Just curious on how to make SHP's for units in Tiberian Sun, all of the units are Voxels in TibSun from my research. The one's that aren't are walkers, so my question is, how is the SHP created for a vehicle that is not a walker, doesn't fire, and has no turret? Just the 8 facings and the shadows for them? Or is their more?

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Jan 19, 2010 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

SHP units are made exactly to give them walk animations... there's no sense having a SHP unit if it has no walk anims.

But the principle is the same... just, "walk" anims of 1 frame, I guess.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 19, 2010 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

8 facings w/ shadow frames <---(walking frames)should be good enough if you dont plan on it firing or having a turret or any other animations.

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Player1
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Joined: 05 Jan 2010

PostPosted: Tue Jan 19, 2010 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The facings are N NE E SE S SW W NW correct?

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 19, 2010 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes

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Player1
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Joined: 05 Jan 2010

PostPosted: Wed Jan 20, 2010 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread


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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Jan 20, 2010 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

did you adjust the code in the art.ini?
and afaik you need seperate standing and walking frames...
so 8 standing + 8 walkin + shadows...

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