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The enemy shall be injected with toxic poison - Venom Last edited by Cranium on Tue Jan 26, 2010 5:31 am; edited 1 time in total QUICK_EDIT
Shortern the gun barrel a bit, and you have a perfect Flame Tank for Nod. Love the teardrop shape of the turret, reminds me of the old Soviet IS-2 and -3. Chassis has more of a generic T-55-ish look, but good over all.
Could work as a CABAL unit? _________________ Adapt or die QUICK_EDIT
Any possibility of rendering it as a TS voxel? The current version is a bit big... Also, splitting the turret from the chassis would be nice. _________________ Adapt or die QUICK_EDIT
Well I was going to fix it up, but for some reason I cant stop it from appearing like this in game, so without being able to know what it looks like ingame, I cant do anything for it. It may be a bad 3ds conversion, but not sure as I havent been able to track the problem yet.
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Jan 26, 2010 7:38 pm Post subject:
that's not just a pallet. That's a serious error. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
It was as I suspected, Bad 3ds conversion! So I'm back to working on it. but may be a few hrs before done as I have a ton of stuff on my plate right now. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
O.K. I did a little modification to it, man this was one stubborn MF'er. Never have I had so many problems with a single unit. The turret is now seperated and it is in RA2 size as well as a TS sized one. New downloads below. The wheels need a bit more detail, but other than that it dont look to bad I guess.
@Tony, I use Max2010 (with every damn free plug-in and script out there) Not that they help me much, but I have them "probably cause I dont know how to use 90% of them yet"
No offense, but your model-style looks very unclean. I downloaded your model, and there a lot of parts (e.g. two complete tank-hulls) sticking into each other. It is never a good thing to have two different faces at the exact same place. In a 3d game it would cause flickering as the Game could not decide which face to draw first and it will have an unnecessary high polycount. It also can make problems if you covert the mesh into a voxel, especially if the faces have different textures/colors. Maybe it could even screw up your normals. _________________ Tiberian Fall The Art Of Tiberian Fall QUICK_EDIT
@ZoidZilla, No offense taken, and shoot the two hulls were only the tip of the iceberg. there were 20 rims, 4 tracks, etc. lol. The Max file has already been fixed. This was a file i had archived, most likely due to that reason. I had made a post while making this unit on how to mirror with out having to clone but no one ever really answered it.
@001010011100101110, it's supposed to outline where the turret door is. But like I said it still needs work, I've already put more time into this than planned, I dont have time or ambition to mess with it anymore, So who ever wants to use it you'll have to fix the rest your self, sorry. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
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