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Some Tank
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jan 25, 2010 11:24 pm    Post subject:  Some Tank Reply with quote  Mark this post and the followings unread

I found another archived file that you guys can have if you want it. It looks kinda ridiculus to me, but someone else might like it.

Oops, I knew I forgot something. Here's the downloads. Vxl and Max files. Dosent look all that good as a voxel, definitly needs some recolor.



sometank.png
 Description:
 Filesize:  145.76 KB
 Viewed:  2871 Time(s)

sometank.png



tank2_000.gif
 Description:
 Filesize:  5.77 MB
 Viewed:  2871 Time(s)

tank2_000.gif



tank.rar
 Description:
Max file

Download
 Filename:  tank.rar
 Filesize:  238.54 KB
 Downloaded:  117 Time(s)


WarTank.rar
 Description:
vxl download

Download
 Filename:  WarTank.rar
 Filesize:  59.09 KB
 Downloaded:  115 Time(s)


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Last edited by Cranium on Tue Jan 26, 2010 5:31 am; edited 1 time in total

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Jan 26, 2010 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if your giving it then give a download....

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Jan 26, 2010 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it just an image or is there more?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 26, 2010 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

updated

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Jan 26, 2010 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Shortern the gun barrel a bit, and you have a perfect Flame Tank for Nod. Love the teardrop shape of the turret, reminds me of the old Soviet IS-2 and -3. Chassis has more of a generic T-55-ish look, but good over all.

Could work as a CABAL unit?

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Tue Jan 26, 2010 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I hope the turret isn't going through the barrel on the back

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Jan 26, 2010 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Any possibility of rendering it as a TS voxel? The current version is a bit big... Also, splitting the turret from the chassis would be nice.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 26, 2010 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I was going to fix it up, but for some reason I cant stop it from appearing like this in game, so without being able to know what it looks like ingame, I cant do anything for it. It may be a bad 3ds conversion, but not sure as I havent been able to track the problem yet.



Image1.png
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 Viewed:  2810 Time(s)

Image1.png



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jan 26, 2010 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, never seen that before #Tongue

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Jan 26, 2010 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bad palette!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Jan 26, 2010 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's not just a pallet. That's a serious error.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jan 26, 2010 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was as I suspected, Bad 3ds conversion! So I'm back to working on it. but may be a few hrs before done as I have a ton of stuff on my plate right now. Very Happy

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Tue Jan 26, 2010 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, that would be almost useful if it wasnt a perfect square :/

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jan 26, 2010 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm ya never seen that on a voxel. :/

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Tue Jan 26, 2010 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cant open the source with max r7, r8, or 2008.. what version did you make this with ? :S

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 27, 2010 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

O.K. I did a little modification to it, man this was one stubborn MF'er. Never have I had so many problems with a single unit. The turret is now seperated and it is in RA2 size as well as a TS sized one. New downloads below. The wheels need a bit more detail, but other than that it dont look to bad I guess.

@Tony, I use Max2010 (with every damn free plug-in and script out there) Not that they help me much, but I have them Wink "probably cause I dont know how to use 90% of them yet"



Tank4.png
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 Filesize:  161.8 KB
 Viewed:  2727 Time(s)

Tank4.png



tankRA2ver.rar
 Description:

Download
 Filename:  tankRA2ver.rar
 Filesize:  16.26 KB
 Downloaded:  102 Time(s)


TankTSver.rar
 Description:

Download
 Filename:  TankTSver.rar
 Filesize:  16.26 KB
 Downloaded:  98 Time(s)


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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Jan 27, 2010 1:13 am    Post subject: Reply with quote  Mark this post and the followings unread

No offense, but your model-style looks very unclean. I downloaded your model, and there a lot of parts (e.g. two complete tank-hulls) sticking into each other. It is never a good thing to have two different faces at the exact same place. In a 3d game it would cause flickering as the Game could not decide which face to draw first and it will have an unnecessary high polycount. It also can make problems if you covert the mesh into a voxel, especially if the faces have different textures/colors. Maybe it could even screw up your normals.

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The Art Of Tiberian Fall

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Jan 27, 2010 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

What is with the white spots on top of the tank?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 27, 2010 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

@ZoidZilla, No offense taken, and shoot the two hulls were only the tip of the iceberg. there were 20 rims, 4 tracks, etc. lol. The Max file has already been fixed. This was a file i had archived, most likely due to that reason. I had made a post while making this unit on how to mirror with out having to clone but no one ever really answered it.

@001010011100101110, it's supposed to outline where the turret door is. But like I said it still needs work, I've already put more time into this than planned, I dont have time or ambition to mess with it anymore, So who ever wants to use it you'll have to fix the rest your self, sorry.

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