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Airforce [TS]
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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Wed Jan 27, 2010 4:16 am    Post subject:  Airforce [TS]
Subject description: Tiberian Sun Aircraft Voxels
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FIXED WING AIRCRAFT :

DOWNLOAD : AI2 F02CE

A-10 Thunderbolt II
AV-8B Harrier Jumpjet
F-14 Tomcat
F-16C Fighting Falcon
F-16EXL
F-16Y Ultra Falcon
F-18 Hornet
F-22A Raptor
F-23 Black Widow II
F-35 Lightning II
F-37 Talon
GR-1 Tornado
J-10 Chengdu (Vigorous Dragon)
JAS-39 Griphen
LAVI [Upgrade]
MIG 29 Fulcrum
V-22 Osprey
X-29
X-31
X-47 Pegasus
YAK-41

DC10

VTOL :
A-129
AH-1W Cobra
AH-64D Apache
KA-60
OH-58
RAH-66 Commanche

Starships :
Space Shuttle
Hiigaran Interceptor
Starwing
N-1 Naboo Starfighter
Droid Starfighter (edited)
ID4 BAC-A
Terran BattleCruiser
EVE Online Starship Pack

Updated! (Scale : 10 pixels = 1 meter)



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Last edited by 206UE on Mon Jun 03, 2024 6:49 pm; edited 77 times in total

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Jan 27, 2010 9:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The video does not work for me. Post some TS ingames.

AH-64 looks nice, at least in the voxel editor. Some of the aircraft are pointing the wrong way though...

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Wed Jan 27, 2010 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

there alright but whats the second last one?

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Wed Jan 27, 2010 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

The F-22's HVA is now fixed so it doesn't fly
sideways.

The second to last is a fighter class spacecraft from
'Homeworld 2'.

Last edited by 206UE on Mon Apr 18, 2011 6:33 am; edited 4 times in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 27, 2010 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dosent TS allow you to have Rotors on the Heli's?

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Wed Jan 27, 2010 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

NO!!! It doesnt. Impossible IIRC

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Jan 27, 2010 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seems kind of a waste to have a heli with no rotors. That would be kind of wierd seeing heli's flying around without them Confused CCHyper should implement that into his HyperPatch Razz

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 27, 2010 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Recent research proved that rotors can be implemented in TS, just you can't have armed helis with rotors.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Wed Jan 27, 2010 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
That would be kind of wierd seeing heli's flying around without them


It was not weird enough for westwood to fix that problem with the firestorm add-on. They just kept the rotor-less harpy.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Jan 28, 2010 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Starfox Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jan 28, 2010 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Recent research proved that rotors can be implemented in TS, just you can't have armed helis with rotors.


- These units also can't be targeted by enemy anti-aircraft
- These units must be built from a war factory and not from a helipad
- These units will have movement bugs

Seriously, the method SuperJoe came up with was clever and a step closer to an annoying problem being solved but it's not the right method for adding rotors into Tiberian Sun! It has too many critical issues which must not be overlooked, which a lot of you seem to be forgetting.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Jan 28, 2010 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

^word.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

So where does the Rotor= and CustomRotors= tags fit in. Are these like tags that date back to RA1 and Westwood just continued to carry them over with no effect? I see they are in RA2 and YR Art.ini's also. So then leads me to my next question, In Art.ini next to Rotor= it says "does this aircraft have an attached rotor anim?" So by that, is it possible to attach an active anim to an aircraft possibly?

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jan 28, 2010 4:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
So where does the Rotor= and CustomRotors= tags fit in. Are these like tags that date back to RA1 and Westwood just continued to carry them over with no effect?


Uhm, yes.


Quote:
In Art.ini next to Rotor= it says "does this aircraft have an attached rotor anim?" So by that, is it possible to attach an active anim to an aircraft possibly?


At least in TS those tags seem not to work at all, but I do not know about RA2.

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The Art Of Tiberian Fall

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Anderwin
General


Joined: 16 May 2005

PostPosted: Thu Jan 28, 2010 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

dots and omg they look ugly . Sorry but Neutral

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Thu Jan 28, 2010 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go, sir.



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Last edited by 206UE on Tue May 21, 2024 9:22 pm; edited 17 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jan 28, 2010 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

They don't look that bad, imo. Sure, there are better, but still, not bad.
I'd like to see more from you, 206UE Wink

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Jan 28, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

THey are not that bad indeed but the normals as you said suck quite a lot. Last version of voxel editor has good auto normalizer thougt. You should give it a try.
Some of the aircraft have to uniform texture sor tey look too mush toyish. You should add a few details.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Thu Jan 28, 2010 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I think I'll try to rework all of them.

Last edited by 206UE on Mon Apr 18, 2011 6:35 am; edited 2 times in total

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Jan 28, 2010 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
dots and omg they look ugly . Sorry but Neutral


Good feedback by the way. He knows exactly how to make them "omg they look ugly" -less.

On topic, those don't look that bad. Fixing them up with some detail would probably go a long way.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Thu Jan 28, 2010 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nonsense for less pictures.

Last edited by 206UE on Sun Jul 01, 2012 4:17 pm; edited 6 times in total

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Jan 29, 2010 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, why don't you take just one of these voxels - the GDI AH-64, for example - and focus on making it more detailed. Use different colour shades to highlight details or create shadows, and play around with different weapon loadouts. Post in-game shots of your progress, and we will try to give you some feedback and advice as you work. It is the only way you will learn, and from some of the best people in the community.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Sat Jan 30, 2010 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

That actually helped me a little. I still don't think I'm going to make them much better. Here's the new raptor.

Last edited by 206UE on Sun Jul 01, 2012 4:18 pm; edited 6 times in total

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HunSoldier
GDI Hacker


Joined: 02 Jan 2010
Location: Hungary

PostPosted: Sat Jan 30, 2010 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does this included in the aircraft pack? They just look awsome! Smile

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Sat Jan 30, 2010 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it's not in the pack yet. Haha, you like it? Awesome. I'll change it in a second.

*Edit*

Alright it's there now.

Last edited by 206UE on Mon Apr 18, 2011 6:38 am; edited 3 times in total

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Jan 31, 2010 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, the new Raptor is much better! Do one of the heli's now.

EDIT: actually, make the cockpit glass a dark grey/black instead of the light colour it is at the moment. The lightness there makes it look as if the pilot has a storm lantern with him to read his map or something.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Mon Feb 01, 2010 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I attempted to make a better AH-64, and failed. I

could only change small parts without messing it up.

I may be making them worse :

Last edited by 206UE on Sun Jul 01, 2012 4:19 pm; edited 9 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 01, 2010 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

If you think that you're making them worse then I have a serious suggestion: Move on. I'm certain that you've learned some technique from these, and some of them are really quite good already (A10! yay Very Happy).
Use your skills to produce something else - What ever you choose, I'll be interested to see how you create it.

Keep it up Smile

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Sun Mar 14, 2010 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I've added the Punisher frigate from "EVE Online".

Last edited by 206UE on Mon Apr 18, 2011 6:40 am; edited 3 times in total

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Mon Mar 15, 2010 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Hehe... It looks like it is humping the poor Nod Helipad...

Here's a tip: try making voxels that would actually fit in with how TS uses them, e.g. aircraft voxels need to have a flattish base to allow them to land, else it looks odd. Also, if the voxel uses a yellow scheme, do not post in-games where the player colour is also yellow - this confuses the position of the remap zones, and makes it harder for us to see what is actually going on.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Mon Mar 15, 2010 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

EVE ONLINE mixed with Command & Conquer : Tiberian Sun.



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Last edited by 206UE on Thu Mar 28, 2024 7:17 am; edited 8 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Mar 15, 2010 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

That Frigate looks really good Very Happy
You're improving, keep it up.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Sun Jan 16, 2011 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

The scale got screwed up when I changed the canvas. It's fixed now, and I changed the A2wing to have slanted wings.



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Last edited by 206UE on Fri Apr 26, 2024 10:10 pm; edited 8 times in total

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Drogan(Guest)
Guest




PostPosted: Mon Jan 17, 2011 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

That is an awesome Arwing-looking ship!

With the other airships you've made so far, You've improved a lot since the last time I saw your ground vehicles.

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Tue Mar 08, 2011 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I added the ID4 alien ship to the starships pack. You can get it here alone if you've already downloaded that pack.



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Last edited by 206UE on Mon Apr 18, 2011 6:44 am; edited 3 times in total

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Mar 08, 2011 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingame?

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Wed Mar 09, 2011 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I was hoping no one would ask that. Here it is. I needed to test it anyway.



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Last edited by 206UE on Mon Apr 18, 2011 6:45 am; edited 2 times in total

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Mar 09, 2011 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm impressed. I like these Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Mar 09, 2011 4:23 am    Post subject: ts Reply with quote  Mark this post and the followings unread

not crazy for the gdi punisher, screen shot in game? codor looks kinda weird, but not bad

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Mar 09, 2011 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Last ship reminds me of the enemy ships in Star Fox 64... A lot. I like. :3

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Fri Jul 26, 2013 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's an F-24. Nod Scheme alone. I'll try to make a w3d version for C&C Generals as well. No promises though.

Seems like too much effort to do a 'Generals' version of it. May be some other artist will do it.



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Last edited by 206UE on Yesterday, at 9:03 pm; edited 10 times in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jul 26, 2013 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice plane, I like it.
Ah you like to write with weird letters?
I ʞuoʍ soɯǝ ʇɹıɔʞs ʇoo¡

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jul 26, 2013 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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H3adSh00t
Civilian


Joined: 22 Jul 2013

PostPosted: Fri Jul 26, 2013 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:

I ʞuoʍ soɯǝ ʇɹıɔʞs ʇoo¡

No you don't #Tongue

Anyway, damn lazy WW I mean even Ra1 had rotors, or TD, and they spin in 2 times, one when flying and a slower one when is landed. Yeah TD and Ra1 are better made... Sad

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OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Fri Jul 26, 2013 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am using the commanche and the cutscene jet. Really nice units like them a lot. thx

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206UE
Jumpjet Infantry


Joined: 07 Jan 2010

PostPosted: Mon Jun 24, 2024 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated.



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Last edited by 206UE on Thu Jul 18, 2024 9:56 pm; edited 3 times in total

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jul 02, 2024 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Friendly advice, you should put the remap in the opposite (white) parts. Like control surfaces and ailerons. Not even TS has that much remap.

(and the allied version doesn't have remap at all)



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