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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 5:13 pm    Post subject:  Check it out! Reply with quote  Mark this post and the followings unread

. Wink



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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 28, 2010 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

HoverLoco, TurretSpins=true and a Aircraft cameo?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope,Nope, and yes

This uses the standard Fly loco, moventzone=normal, and no turrets

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 28, 2010 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

And its defined as a AircraftType? Interesting, so your telling me you got a movement animation on a AircraftType, show me exactly what you changed...

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HunSoldier
GDI Hacker


Joined: 02 Jan 2010
Location: Hungary

PostPosted: Thu Jan 28, 2010 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very intresting!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is how I got it coded, and it is the only thing produced out of the GADROP. It is also listed as a vehicle type not aircraft. But the gadrop does produce it without getting stuck as well as repair and reload.

Code:
[HUEY]
Name=Heuy
Prerequisite=GADROP
Primary=HoverMissile
Secondary=HarpyClaw
Strength=225
Category=AirPower
Armor=light
TechLevel=5
Sight=2
RadarInvisible=yes
Landable=yes
MoveToShroud=yes
PipScale=Ammo
ManualReload=yes
Speed=14
Owner=GDI
Cost=1000
Points=20
Dock=GADROP
FlightLevel=1600
ROT=5
Ammo=12
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
SpeedType=Amphibious
ThreatPosed=15   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys

[GADROP]
Name=Dropship Bay
Prerequisite=FACTORY
Strength=1100
Armor=wood
TechLevel=7
Adjacent=2
Sight=5
UnitRepair=yes
UnitReload=yes
Factory=UnitType
Owner=GDI ; removed from Nod side
Cost=1200
Points=80
Power=-30
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=yes
HasStupidGuardMode=false

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jan 28, 2010 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't like how it displays the shadow right below itself.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 28, 2010 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right, so its a UnitType, not a AircraftType xD

From this though, i just think i noticed why Aircraft's cant have turrets, they lack the code to actualy handle them.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

@CCHyper, exactly, it's a vehicle type using the fly loco. But a heli with working rotors and able to attack, land, get repaired, and reloaded. Which most people told me wasnt possible.

@Crimsonum, well I couldnt figure out the shadow problem, but then I guess I'd rather see turning rotors than worry about a shadow. You could probably use ShadowIndex= to give off the shadow of the rotors instead.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 28, 2010 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

True, i understand, but its still not a AircraftType xD

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it sucks not being an aircraft and would be nice to have aircraft with those abilities. Any HyperPatch plans for it Razz

But this will work for now. The only problem that I see is the rotors dont start spinning until it reaches it's flightlevel. But like I said good enough for now.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jan 28, 2010 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Any HyperPatch plans for it Razz

Ya think? #Tongue

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jan 28, 2010 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
But this will work for now. The only problem that I see is the rotors dont start spinning until it reaches it's flightlevel. But like I said good enough for now.

no it's not, because it's invulnerable to everything but railguns and firestorm defense.

This workaround is known already for years and since the negative aspects are much bigger than the positives, it still hasn't been used by any bigger mod project.

btw, use the jumpjet loco and the shadow stays on the ground.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jan 28, 2010 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rotors=[bool] and CustomRotor=[bool] are both keys that only belong to an AircraftType image data in the ART.INI.

Both of these are loaded and stored from the ART.INI, but nothing is done with these values in the game at all.

These are left over from when they was building upon RA95 (RA95 -> TS) to make the game less hardcoded. What these keys did was simple, if Rotors= was true, then the game would use basic rotor drawing on this AircraftType using LROTOR shape file, but if CustomRotor= set to true too, the game would use both LROTOR and RROTOR shape files, like the Chinook.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 28, 2010 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the info Hyper, I was hoping for a better result, but it figures. Damn you Westwood! #Cussing out

"#Puppy dog waits patiently for HyperPatch"

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