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My very first SHP
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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sun Jan 31, 2010 7:20 pm    Post subject:  My very first SHP Reply with quote  Mark this post and the followings unread

This is the Jedi Padawan version of Darth Malak from the Star Wars: Knights of the Old Republic series on the PC and Xbox.

Originally the Jedi Malaks saber on Kotor 1 was blue and on kotor 2 his saber is red, mine started red but i got tired of constantly having to adjust the color because it kept dissapearing ingame, so i changed it to orange.

The background color of the SHP is grey so you could see the entire character.

Any oppinions?



Jedi Malak.png
 Description:
The SHP
 Filesize:  1.12 KB
 Viewed:  1560 Time(s)

Jedi Malak.png



MalakRecruiter.jpg
 Description:
What I based the character off of.
 Filesize:  81.56 KB
 Viewed:  1560 Time(s)

MalakRecruiter.jpg



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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Jan 31, 2010 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingame would be nice...

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sun Jan 31, 2010 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont have an ingame yet, the entire project isnt finished, I just want oppinions on how it looks so far.

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Sun Jan 31, 2010 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good... I guess? It's hard to get a perspective when you post a free-standing preview like that.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 31, 2010 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's very small to judge it right. Make a bigger render of the unit or a short gif animation in the ingame size.

From what i can see
-it lacks a good lighting (the colors are very plain and don't show any shadows or lightreflections)
-the shadow on the ground shouldn't be red but blue like in the unittem.pal
-the perspective (camera angle) seems to be wrong (though i'm not sure as it's hard to tell from such a small picture)

If you want something non-remappable red but at the same time a remap red, create a modified palette for the conversion. Open the original unittem.pal with OS Pal Editor, change remap red to blue. then use this modified palette for the conversion. Of course you then have to change the red remap on the model into blue.

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