Posted: Mon Mar 01, 2010 11:11 am Post subject:
Resized Mammoth mk.II [TS]
Since I couldn't find one on the forum here it is. I didn't want to make the size too big so the graphical glitches like the mammoth appearing through buildings wouldn't be too bad.
If you open the voxel in HVA Builder it will look out of place, but for some reason it looks wrong in the builder but correct in the game. Here's the edited art.ini code to adjust the firing animations and locations for the resized voxel.
I would have expected the texture becoming quite pixelated, but that doesn't looks bad. Indeed good job.
Do you doubled the size in VSE and then reduced the voxel bounds so it isn't twice as big?
Since you've edited it already, you should give the main body some empty voxel layers under the body. e.g. make the height 10 voxel bigger and nudge the voxel 10 layer upwards.
This way the shadow under the MMKII is finally a bit more visible and should be also placed correct under the unit and not that close behind the body. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I used the HVA Builder transform matrix to increase each section to 1.4 I think (did the resize some time ago so not 100% what value I used). Then used voxel offset to adjust all the sections to their places, because even if they seemed to be placed correctly in the HVA builder, in the game they weren't. I'm not sure what you mean by the shadow thing in the end. Only resize and nudge the upper body section and not the feet sections? Doesn't that move the body to incorrect place? Maybe you could do the change you suggested and upload the fixed voxel here? QUICK_EDIT
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum