Posted: Fri Mar 05, 2010 5:50 am Post subject:
Stuff I'm working on.
Subject description: for whatever reason
In the near future I will be making a set of structures for a new side, and either releasing them to everyone or I might make a TC, they will likely be robotic or cybernetic in nature.
I was going to make them all in this scheme, but it's subject to change, since more detail is still needed.
When you say robotic/cybernetic in theme, the obvious connection would be CABAL... Have you done any work in trying to extrapolate the style of the CABAL buildings from FS to other buildings as well? E.g. a war factory or radar building done in the same style as the CABAL Core or Obelisk of Darkness _________________ Adapt or die QUICK_EDIT
I'm liking this Tony, but as AG mentioned, if this is going to be a war factory dont forget that you'll need the roof to open for any type of jump jet unit. Maybe split the roof and have it slide open? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Looks Like I'll be needing help shping these, I cant seem to get the lighting right in the doorway, and they turn out transparent when I try to shp the model. QUICK_EDIT
you need to put in the fill lights, looks like all you have there is a shadow light. They turn out transparent because the Black on the doors and such from the shadow isnt in the pallet so it assumes its part of the Blue transparency unittem.pal uses. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Looks pretty damn good I see you figured the lighting out, thats great. though I hope you dont have problems with it ingame, your main door sets off a little to far to the right.
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The enemy shall be injected with toxic poison - Venom Last edited by Cranium on Fri Mar 05, 2010 10:51 pm; edited 1 time in total QUICK_EDIT
It may look good without that side thing.. true. I don't want this thing to be a waste. I'll give it a run. Last edited by Tony on Sat Mar 06, 2010 1:17 am; edited 2 times in total QUICK_EDIT
yea, war fac's are funny like that. I believe the exit coordinates are hardcoded, top/center for jumpjets and front/center for vehicles. Dont forget, that white square in front of the door will be your bib shape. I think I know what I'm talking about, but not sure as I tend to forget things sometimes _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
yea that looks like it just may work Tony, but like I said I would try it first. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Yea, it didn't work with the small side structure, it was cut off ingame.
Anyways, below is the current war factory model, I don't think I'll do much more with it, but I still plan to try shping it eventually. if anyone else wants to.. by all means go ahead.
And here is the next unfinished project, the Barracks.
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