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RA3: Trinity Defense (R3D)
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Dibelius
Civilian


Joined: 07 Mar 2010

PostPosted: Sun Mar 07, 2010 5:12 pm    Post subject:  RA3: Trinity Defense (R3D) Reply with quote  Mark this post and the followings unread

Generals, Zero Hour and C&C3 already got their own modifications covering Tower Defence, so why not RA3 as well? This modification features this well known game mode in which you must survive the tides of Creeps with just your towers, secondary abilities and superweapons.

Single & Multiplayer
Being a Multiplayer mod in first place to battle with up to 4 players against the Creeps, R3D also features Singleplayer adjustments to vary the difficulty outcome depending on player count.

Every session differs
Due to many random events there won't be any session completely identical to another one. So it will be slightly harder or easier whenever you start a new TD game.

Define your difficulty preferences
By adjusting starting credits, AI difficulty, TD mode and team setup you can define the difficulty outcome more in depth. Furthermore, you can check the "TD: Training" rule to disable the Lives system. This way you can go on playing even if you reached zero or less Lives when too many Creeps escaped and you can use this to practice and develop strategies for each R3D TD map.

LINKS:
>> For more information, images and stuff, check out the ModDB profile of R3D
>> Discuss and find team mates in the R3D forums
>> Watch the official R3D trailer
>> If you want to play this mod in Skirmish, please read Skirmish Mode Hotfix
>> DOWNLOAD latest Beta version

Have fun!
Feedback and bug reports welcome!

-Dibelius

Last edited by Dibelius on Mon Mar 22, 2010 10:53 am; edited 1 time in total

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Mar 14, 2010 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Hot damn, this looks good. I'll make a note to try it out in the upcoming week or so.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Dibelius
Civilian


Joined: 07 Mar 2010

PostPosted: Mon Mar 22, 2010 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Beta v1.01 is now live. A changelog can be found on the mod's profile.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Tue Mar 30, 2010 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good.

_________________
I am Zengar Zombolt, The Sword That Cleaves Evil!

There is Nothing I can not Cut!

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Dibelius
Civilian


Joined: 07 Mar 2010

PostPosted: Mon Apr 12, 2010 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Beta v1.02 is now live which solves some major balance issues.

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