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A Unit make Tiberium?
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Shadowghost
Civilian


Joined: 07 Mar 2010

PostPosted: Sun Mar 07, 2010 5:43 pm    Post subject:  A Unit make Tiberium?
Subject description: Can somebody say me like make a Unit that produced Tiberium?
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Can somebody say me like make a Unit that produced Tiberium Question

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undermannen
Cyborg Soldier


Joined: 22 Dec 2008
Location: Where you are not.

PostPosted: Sun Mar 07, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

you mean that can shoot tiberium with a weapon?

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Shadowghost
Civilian


Joined: 07 Mar 2010

PostPosted: Sun Mar 07, 2010 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Tiberiumtree as a building or vehicle.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sun Mar 07, 2010 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Djohe posted a Tutorial once, didnt he? It was about a building which spawned, deployed, Tiberium

Art;

[TIBTRE]
Foundation=1x1
Remapable=yes ;doesn't really matter
Normalized=yes
Buildup=TIBTREEMK ;I have no one Wink Its a dummy, so you can sell it...
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=TIBTREE
ActiveAnimZAdjust=-100

[TIBTREE]
Image=TIBTREE
Normalized=yes
LoopStart=0
LoopEnd=11
LoopCount=-1
Rate=5000
Surface=yes
NewTheater=no
DetailLevel=1
;DemandLoad=true
TrailerAnim=TSPAWNS3
TrailerSeperation=1

[TSPAWNS3]
Image=none
Elasticity=0.0
MinZVel=7.0
MaxXYVel=40.0
ExpireAnim=none
Damage=0
DamageRadius=0
Warhead=Organic
IsTiberium=true
Start=0
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=500
DetailLevel=0
RandomRate=0,0
Bouncer=yes
Theater=yes
TiberiumSpreadRadius=10
TiberiumSpawnType=TIB1_01

Rules;

[BuildingTypes]
...
xxx=TIBTRE

[Animations]
...
xxx=TIBTREE
xxx=TIBTREEMK ;That isn't needed...


[TIBTRE]
Name=Tiberium Tree
Prerequisite=PROC,TECH
Strength=2000
Cost=5000
Armor=concrete
TechLevel=10
Adjacent=20
Sight=4
Owner=Nod,GDI
BaseNormal=no
Points=30
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBase=no



Something like that, im not completely sure.

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Shadowghost
Civilian


Joined: 07 Mar 2010

PostPosted: Sun Mar 07, 2010 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. Wink
It can be closed.

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