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Soviet AI is stupid?
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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Mar 08, 2010 3:29 am    Post subject:  Soviet AI is stupid? Reply with quote  Mark this post and the followings unread

I'm sorry for the inconvenient title, but there must be something wrong with my AImd.ini that I modded recently... Allied AI runs smoothly,... mostly, and Yuri AI has not been tested yet, but Soviet is really, well dumb is a way to put it. They will not build defensive structures properly, and does not attack, but patrols infantry randomly.

I'm sure it is only possible to get this all messed up with AImd.ini or [Generals] section on Rulesmd.ini, so I have uploaded AImd.ini. If you think it is Rulesmd.ini's problem, I'd be glad to give the [Generals] section here if you request it.

This is really pissing me off because now I have to build defences for my allies now Mad Hope you guys could figure out what is wrong, and thanks in advance!



aimd.ini
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AI

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 Filename:  aimd.ini
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Mar 08, 2010 10:07 am    Post subject: Stupid AI Reply with quote  Mark this post and the followings unread

Can you post your rules up too. I have a digusting AI for my mod/campaign, unfortunately I have only one side on it now as I test pieces along the way. Maybe I can combined some of my things from my AI to make them work for you. Check out the attachment, it was posted some where here, Renegade Forums, Den Games or Revora. I didnt write it, but it could be your rules conflicting.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 08, 2010 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you increased MinimumAIDefensiveTeams or set UseMinDefenseRule to no? If so it makes the Soviet AI dumb because they don't have enough guarding triggers. Actually there is a defense team with DOG in it that's by default set to allied.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Mar 09, 2010 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh... Thanks a lot NVH, it is my rulesmd.ini I guess, as OmegaBolt had said, I did change that...

Should I change the MinimumAIDefensiveTeams? Or can I just change the DOG thing to soviet?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Mar 09, 2010 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Find 0A44F17C-G and set that trigger to Soviets. See if it makes a difference.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Wed Mar 10, 2010 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright I have changed that... I decided to not mess with those defense team flags anymore... so I have just changed them back to 1,1,1. Now they build their own attack force now!

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