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CNC4 GDI Support Kodiak
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Is it
Amazing!!!
76%
 76%  [ 23 ]
Good
20%
 20%  [ 6 ]
needs some improvements
3%
 3%  [ 1 ]
bad
0%
 0%  [ 0 ]
send it to the trash
0%
 0%  [ 0 ]
Total Votes : 30

Author Message
asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Mar 11, 2010 8:58 pm    Post subject:  CNC4 GDI Support Kodiak
Subject description: Awailable for download! (RA2YR)
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Hello everybody!!! Today I have finished my work at this amazing unit.
I made a voxel and 2 cameos for it.
This unit is made as a single body. I didn't made turrets becouse they will not work properly on RA2YR engine.

As always I want to hear your oppinion and suggestions! =)



CNC4KODIAK_001.gif
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KODIAKingame.jpg
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KODIAKroundview.jpg
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CNC4_Kodiak.zip
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 Filesize:  1.69 MB
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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Thu Mar 11, 2010 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is freaking awsome! the only thing i dont like is that you use ultra smooth normals .. so it looks very bright in some facings

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asvnix
Grenadier


Joined: 14 Dec 2008
Location: EXUSSR

PostPosted: Thu Mar 11, 2010 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

ronco wrote:
this is freaking awsome! the only thing i dont like is that you use ultra smooth normals .. so it looks very bright in some facings

I don't use normals, they are generated automaticaly by 3DS2vxl converter, I just found the best values. If you try to use auto normals, all voxel will be f*** up. This bright side occures becouse of big planar faces

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Thu Mar 11, 2010 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok then 3ds2vxl makes it so smooth.. i guess your voxel wil look better if you do some normal hand paint/improve...

i made that image to show the difference ... its not perfect #Tongue



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Fri Mar 12, 2010 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know what you're talking about, It's not to bright at all. In fact any other normal's would ruin this awesome voxel, and indeed make it way too bright. (And as we all know RA2 voxel rendering is way too bright anyway)

IMO this is the best one you have made ^_^

I vote Spotlight.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Mar 12, 2010 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

That's nice...

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Fri Mar 12, 2010 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

001010011100101110 wrote:
That's nice...


Very nice!

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Mar 12, 2010 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good work. May I ask, what modeller you used?

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ronco
Cyborg Firebomber


Joined: 08 Mar 2009
Location: solingen germany

PostPosted: Fri Mar 12, 2010 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Roadwarrior wrote:
In fact any other normal's would ruin this awesome voxel, and indeed make it way too bright

IMO. this normals makes it looks like it has a small spot near to it not the sun...

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Fri Mar 12, 2010 6:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Very nice... Could someone autonormal it with TS-range normals and post a TS ingame? Would be interesting to see, as well as to compare with the SHP Kodiak that is already ingame.

Excellent job, asvnix!

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Mar 12, 2010 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

KA-BOOOOOOOOM!

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Fri Mar 12, 2010 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work . Spotlight ?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Mar 13, 2010 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

ronco wrote:
Roadwarrior wrote:
In fact any other normal's would ruin this awesome voxel, and indeed make it way too bright

IMO. this normals makes it looks like it has a small spot near to it not the sun...


Oh, yeah it could be toned down a bit, but it's somewhat RA2's fault.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Mar 13, 2010 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is great, as far as the concept, EA obviously didn't get the info on the Kodiak. It is like a ship, its name is unique. Adding to that, the kodiak is a command & logistics transportation aircraft. Anyhow, regardless, the voxel is well made.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Mar 13, 2010 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Mar 13, 2010 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

there is a problem with normals on this voxel i think because you are not aware of how 3d programs generate normals. 3ds2vxl generates normals probably the same or at least similar to 3d programs like 3D Studio Max. in 3D Studio Max i recommend that you reduce the angle on the Auto Smooth, or clear all the smoothing, or fiddle around with tesselation or chamfering and meshsmoothing, or simply disable smoothing in 3ds2vxl. I think you will find that this gives you approximately the same result as ronco got when he improved the normals by hand.

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Xovvo
AA Infantry


Joined: 26 Mar 2009

PostPosted: Sat Mar 27, 2010 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It still rocks hard.

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