Posted: Sun Mar 14, 2010 9:35 am Post subject:
Tiberian sun VOXEL PROBLEM
`ve tried and search everything I could to find how to make voxels work in tiberian sun (and firestrom), but I just can´t make them work.
I don´t know what is really the problem I`ve follow every step in the tutorials and nothing has work .
Now here is the description of the problem:..
when i first try to put them in game, i put the corresponding vxl and hva files in the expand03(wich i created)
then I make the arts and rules for my unit in art.ini and rules.ini ( also i try with firstorm.ini and artfs.ini)
but when I played the game they show up only with the unit vxl, the turret and barrel wont appear
I dont know what to do there, so i search a little more and I read in a post that I should write also this: "turret=yes" and "barrel=yes"
well... and i tried that but now the the loading menu stops and dont charge the map , this happend only when I use the "turret=yes" and "barrel=yes"
I don´t want any more tutorials (I`ve just start to hate them `cause they are not giving me a solution). I just need to know how to make them work..
Before you sait I don´t make anythin wrong in the tutorials I`ve check that a millon times u.u
This is driving me crazy please HELP ME! Last edited by damian100 on Sun Mar 14, 2010 9:41 am; edited 1 time in total QUICK_EDIT
There's no such flag. You only need Turret=yes and the barrel will appear along with the turret. A nonexistent flag should cause no errors, though...
Double-check that you have all the required VXL and HVA files. They must be exactly in the form xxx.vxl ("xxx" being almost anything, like 4TNK or BUGGY), xxx.hva, xxxbarl.vxl, xxxbarl.hva, xxxtur.vxl and xxxtur.hva. A missing HVA file causes the loading screen to freeze.
Also, check that there's nothing wrong with the HVAs themselves. Open up the turret and barrel voxels with the HVA Builder, and go to Tools > Managers > Bounds. The Offset values tell you where the barrel and turret are exactly located. Sometimes these can be completely wrong, so that the turret is for example hidden inside the main body, even if there would seem to be nothing wrong in the editor view.
If these don't help, post the unit codes and the voxel & HVA files so I can take a look at them.
Btw, use the Edit button in the bottom-right corner to edit your post (or use Quick Edit), without making a new one each time you forget/need to fix something. _________________
I don´t know how to find if it`s anything wrong in the turret and barrels.
I mean I open HVA Builder, then I go to Tools > Managers > Voxel Bounds but I don´t know hot to find the problem
What is the problem I`ve to look for ? QUICK_EDIT
If these don't help, post the unit codes and the voxel & HVA files so I can take a look at them.
Crimsonum wrote:
Btw, use the Edit button in the bottom-right corner to edit your post (or use Quick Edit), without making a new one each time you forget/need to fix something.
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