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Tiberian sun VOXEL PROBLEM
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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 9:35 am    Post subject:  Tiberian sun VOXEL PROBLEM Reply with quote  Mark this post and the followings unread

`ve tried and search everything I could to find how to make voxels work in tiberian sun (and firestrom), but I just can´t make them work.
I don´t know what is really the problem I`ve follow every step in the tutorials and nothing has work .

Now here is the description of the problem:..

when i first try to put them in game, i put the corresponding vxl and hva files in the expand03(wich i created)

then I make the arts and rules for my unit in art.ini and rules.ini ( also i try with firstorm.ini and artfs.ini)
but when I played the game they show up only with the unit vxl, the turret and barrel wont appear

I dont know what to do there, so i search a little more and I read in a post that I should write also this: "turret=yes" and "barrel=yes"

well... and i tried that but now the the loading menu stops and dont charge the map , this happend only when I use the "turret=yes" and "barrel=yes"

I don´t want any more tutorials (I`ve just start to hate them Confused `cause they are not giving me a solution). I just need to know how to make them work..




Before you sait I don´t make anythin wrong in the tutorials I`ve check that a millon times u.u



This is driving me crazy please HELP ME!

Last edited by damian100 on Sun Mar 14, 2010 9:41 am; edited 1 time in total

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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

PD: sorry for any writing error in this post ... I`m Argentinian and I don`t manage english very well :/

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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I`ve been fighting with this problem for like a month!! Sad and i just can´t find the problem, I realy need some useful help Confused

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Mar 14, 2010 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
barrel=yes


There's no such flag. You only need Turret=yes and the barrel will appear along with the turret. A nonexistent flag should cause no errors, though...

Double-check that you have all the required VXL and HVA files. They must be exactly in the form xxx.vxl ("xxx" being almost anything, like 4TNK or BUGGY), xxx.hva, xxxbarl.vxl, xxxbarl.hva, xxxtur.vxl and xxxtur.hva. A missing HVA file causes the loading screen to freeze.

Also, check that there's nothing wrong with the HVAs themselves. Open up the turret and barrel voxels with the HVA Builder, and go to Tools > Managers > Bounds. The Offset values tell you where the barrel and turret are exactly located. Sometimes these can be completely wrong, so that the turret is for example hidden inside the main body, even if there would seem to be nothing wrong in the editor view.

If these don't help, post the unit codes and the voxel & HVA files so I can take a look at them.

Btw, use the Edit button in the bottom-right corner to edit your post (or use Quick Edit), without making a new one each time you forget/need to fix something.

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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don´t know how to find if it`s anything wrong in the turret and barrels.
I mean I open HVA Builder, then I go to Tools > Managers > Voxel Bounds but I don´t know hot to find the problem Confused
What is the problem I`ve to look for ?

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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

again sorry for any writing mistakes u.u

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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

also i fix the "barrel=yes" thing but the game still stopping in when charging the skirmish map Embarassed

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Mar 14, 2010 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
If these don't help, post the unit codes and the voxel & HVA files so I can take a look at them.

Wink

Crimsonum wrote:
Btw, use the Edit button in the bottom-right corner to edit your post (or use Quick Edit), without making a new one each time you forget/need to fix something.

Wink

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damian100
Vehicle Driver


Joined: 26 Feb 2010

PostPosted: Sun Mar 14, 2010 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread


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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Sun Mar 14, 2010 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i7'S 7hΞ Li6h7 7Λnk'S 7u22Ξ7 hvΛ. I7 hΛS Λn Ξx72Λ pΞ2i0d in 7hΞ nΛmΞ. chΛn6Ξ 7hΛ7 Λnd 7hΞ 6ΛmΞ Sh0uLd w02k.

Last edited by 206UE on Mon Apr 18, 2011 7:00 am; edited 2 times in total

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Chordeiles
Vehicle Drone


Joined: 05 Aug 2009

PostPosted: Tue Mar 16, 2010 5:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you added the xxxtur.vxl, xxxbar.vxl and their corresponding .hva files to the expand03.mix file?

They should be created along with your unit's xxx.hva and xxxtur.hva in the HVABuilder.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Mar 23, 2010 12:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have MSN feel free to add me and I'll take you through the steps in real time (assuming you haven't already fixed it) . Smile

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