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Wall glitch?
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Mar 15, 2010 1:48 pm    Post subject:  Wall glitch? Reply with quote  Mark this post and the followings unread

Have anyone played yr mod Allieds Revenge 2.5?

There is this wierd wall that one of the teams have. It have a active animation and is select able.

Whats the secret behind this logic? how to make it?

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Mon Mar 15, 2010 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

They have probably messed with the wall logic but.... I don't know, for some reason I guess it did not turn into an overlay?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 16, 2010 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Are these walls already on the map, or can you build them? They might just be normal 1x1 buildings, placed next to each other with FA2 which will allow them to have ActiveAnims and be selectable and such.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Mar 16, 2010 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Or they simply used the keys FirestormWall=yes and Selectable=yes to have this way an animated selectable wall. Wink
(or the LaserFence logic which most probably allows activeanims too)

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Tue Mar 16, 2010 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Anyway if this logic is possible then I'd like to know how they did it!!

@LKO: The laserfence you meant like in your TI signature? I never played TS but does Ra2 has any connection with the storyline?

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Mar 16, 2010 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Or they simply used the keys FirestormWall=yes and Selectable=yes to have this way an animated selectable wall. Wink
(or the LaserFence logic which most probably allows activeanims too)

I looked in the codes, and two of the codes that made it work was these:

Code:
Wall=         ;Yes empty
FirestormWall=yes


I had no idea firestorm tag worked in YR. Well the logic dont work but the tag still has effect in YR.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 16, 2010 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah yes, the Firestorm wall logic. I would have never guessed it to be this or laser fence post logic. I too didnt know they worked in YR.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Mar 17, 2010 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought that Laser Fence logic and FS walls didn't work in RA2...

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Wed Mar 17, 2010 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Then maybe we can put Laserfence Logic back!!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Mar 17, 2010 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I thought that Laser Fence logic and FS walls didn't work in RA2...


Laser fences work fine in RA2, The FS works sorta, just have to do a few modifications. But the FS walls work just fine, which is what they did here.

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