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Forgotten Environ Plant [TS]
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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Mar 17, 2010 9:23 am    Post subject:  Forgotten Environ Plant [TS]
Subject description: 2x3 power plant with upgrades
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The Forgotten Environ Plant, as shown in my Media Hut thread some time ago. It has no buildup (yet), and the icons were 5-minute jobs that I will admit are not brilliant. The building itself is quite functional though, and could also be used for a civilian Tech structure if no Forgotten faction is present.



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MAPOWR Ingame 003.png



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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Mar 17, 2010 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It should be used as a civilian structure first , until you make a buildup anim (: I don't really like the tiberium crystal with the building , it doesn't fit :/

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Mar 17, 2010 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Environ plant has two upgrade slots for three different plugs:
- Solar Panels
- Salvaged Reactor (Nod tech)
- Tiberium Extractor

If you don't like the tiberium extractor, simply use the Solar Panels and the Salvaged Reactor instead. My Forgotten faction relies heavily on tiberium tech, so for them the Tiberium Extractor is a high-tech power option.

Edit:
All three of the plugs are animated - the Solar Panel has a light on the side, the Salvaged Reactor has a strobing tob, and the Tiberium Extractor pulses with energy from the crystal. The screenshot does not reflect this, for obvious reasons...

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Mar 17, 2010 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright then . My mistake . Good job . Are you sure there's the Tiberium Extractor in the pack ? I can't find it . I think you inserted the wrong file :S

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Wed Mar 17, 2010 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

It should be in the art file:

mapowr_c: solar panels
mapowr_d: tiberium extractor
mapowr_f: salvaged reactor

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Wed Mar 17, 2010 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh , sorry , my mistake again , I've forgotten a lot of things about modding :S

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xenom
Vehicle Driver


Joined: 22 Feb 2010

PostPosted: Wed Mar 17, 2010 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

NICE! waiting for the other buildings askhati Wink

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Mar 23, 2010 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great, all it needs is a buildup, altho as a tech structure its fine as is. Very Happy

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carl jenkins
Vehicle Drone


Joined: 21 Jun 2009
Location: Purwakarta City

PostPosted: Thu Apr 01, 2010 6:00 pm    Post subject:  Good Reply with quote  Mark this post and the followings unread

Ow Man That So Cool Wink

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 01, 2010 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice buildings, though I think they are a tad small. If you look closely that infantry guy is just as or maybe even taller than the power plant itself.

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