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Air problems
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Mar 25, 2010 4:06 pm    Post subject:  Air problems Reply with quote  Mark this post and the followings unread

I have downed the prerelease paradrop plane, there was no coding with it (rules) so I copied the one from the normal paradropplane. It doesn't work. And I have the Yuri paradrop set to dropped by cargo plane, but it isn't even in the artmd Shocked You know, that gray plane.
Here is the coding for the prerelease dropplane
Code:

Art:
[OLDPARA] ; Paradrop Plane
Cameo=OBMBICON
Voxel=yes
PrimaryFireFLH=0,32,0
DisableVoxelCache=yes
DisableShadowCache=yes


Rules:
[OLDPARA]
Image=OLDPARA
UIName=Name:OLDPARA
Name=Transport Plane PreRelease
Strength=400
Category=AirPower
Armor=light
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash


And now the coding for the Cargoplane:"
Code:

Art:
Not existing?

Rules:
[CARGOPLANE]
Image=CPLANE
UIName=Name:CPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash


I have changed the UIname and Image because it was set to the paradropplane, from PDPLANE to CPLANE.

Am I wrong about the non existing of the art from the Cargoplane, or is it true?
Can someone tell me what I did wrong with the Old paradrop plane and cargoplane?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Mar 25, 2010 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well for one you have TechLevel=-1 which wont allow you to use it, and CargoPlane uses the Image=PDPLANE

Wait, you said you are using this for ParadropSpecial? Hmmm, did you put the image in your directory? and add it to the [AircraftTypes] and where did you come up with Image=CPLANE? CPLANE dosent even exist unless you made one.

So for a run down, as far as OLDPARA goes remove the -1 if you want it buildable by you, make sure it's listed in the AircraftTypes list and image is in either an ecache file or directly in the directory.

for the CargoPlane, put Image=PDPLANE back and then add the yuri paradrop special to it.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Thu Mar 25, 2010 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

no change, it didnt work.

I changed it back as you said.
Pre-release for Soviets
Cargo plane for Yuri
Normal one for Allieds

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Mar 25, 2010 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you add your plane to the SuperWeapon? like so.

[NewParaDropSpecial]
;Basic Stuff
UIName=Name:NewParaDrop
Name=American ParaDrop Clone
IsPowered=false
RechargeTime=4
Type=NewParaDrop ;NewParaDrop is the type for AmericanParaDrop clones
Action=NewPara ;check out the Adding custom Actions page to find out more about this
SidebarImage=NEWPARAICON
ShowTimer=no
DisableableFromShell=no
;New Tags
ParaDropPlane=OLDPARA ;the paradrop plane
DropInf=E1,GGI,TANY ;this is the list of InfantryTypes that will be paradropped
DropInfNum=3,2,1 ;this is their amounts
DropUnits=MTNK,BFRT ;this is the list of UnitTypes (vehicles) that will be paradropped
DropUnitsNum=2,1 ;this is their amounts

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Mar 26, 2010 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, it was set, but without any result.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 26, 2010 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

your using the wrong code for your planes, clone the PDPLANE code for them. You have to have Spawned=yes on them.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Mar 26, 2010 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Done that, no result. However, the Soviet paradrops planes do appear on the bottem of the map, they fly in and out? So they move in and get out of the map. But the Yuri one, Cargo plane doesnt even pop up

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Mar 26, 2010 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Show the new codes.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 26, 2010 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well then I really dont know what you have going on. I guess let me see your codes. All 3 planes and the art and the specialweapons codes.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Mar 26, 2010 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:

SW:
[NewParaDropSpecial]
;Basic Stuff
UIName=Name:NewParaDrop
Name=American ParaDrop Clone
IsPowered=true
RechargeTime=
Type=NewParaDrop       ;NewParaDrop is the type for AmericanParaDrop clones
Action=NewPara         ;check out the Adding custom Actions page to find out more about this
SidebarImage=AReinicon
ShowTimer=no
DisableableFromShell=no
;New Tags
ParaDropPlane=PDPLANE  ;the paradrop plane
DropInf=E1,GGI,SNIPE    ;this is the list of InfantryTypes that will be paradropped
DropInfNum=4,4,1       ;this is their amounts
DropUnits=MTNK,FV    ;this is the list of UnitTypes (vehicles) that will be paradropped
DropUnitsNum=2,1       ;this is their amounts

[NewParaDropSpecial2]
;Basic Stuff
UIName=Name:NewParaDrop2
Name=American ParaDrop Clone2
IsPowered=true
RechargeTime=5
Type=NewParaDrop       ;NewParaDrop is the type for AmericanParaDrop clones
Action=NewPara2         ;check out the Adding custom Actions page to find out more about this
SidebarImage=PSIREINICON
ShowTimer=
DisableableFromShell=no
;New Tags
ParaDropPlane=CARGOPLANE  ;the paradrop plane
DropInf=INIT,BRUTE,VIRUS    ;this is the list of InfantryTypes that will be paradropped
DropInfNum=4,4,1       ;this is their amounts
DropUnits=LTNK,YTNK    ;this is the list of UnitTypes (vehicles) that will be paradropped
DropUnitsNum=2,1       ;this is their amounts

[NewParaDropSpecial3]
;Basic Stuff
UIName=Name:NewParaDrop3
Name=American ParaDrop Clone3
IsPowered=true
RechargeTime=5
Type=NewParaDrop       ;NewParaDrop is the type for AmericanParaDrop clones
Action=NewPara3         ;check out the Adding custom Actions page to find out more about this
SidebarImage=SREINICON
ShowTimer=no
DisableableFromShell=no
;New Tags
ParaDropPlane=OLDPARA  ;the paradrop plane
DropInf=E2,SHK,SSNIPE    ;this is the list of InfantryTypes that will be paradropped
DropInfNum=4,4,1     ;this is their amounts
DropUnits=HTNK,HTK    ;this is the list of UnitTypes (vehicles) that will be paradropped
DropUnitsNum=2,1       ;this is their amounts


Code:
 Rules:
; Paratrooper Drop Plane
[PDPLANE]
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=1
Primary=ParaDropWeapon   ; Doesn't really fire it; dummy weapon
Spawned=yes   ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[CARGOPLANE]
Image=PDPLANE
UIName=Name:CPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Spawned=yes

[OLDPARA]
Image=PDPLANE
UIName=Name:OLDPARA
Name=Transport Plane PreRelease
Strength=400
Category=AirPower
Armor=light
TechLevel=1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Spawned=yes


Code:
Art:
[OLDPARA] ; Paradrop Plane
Cameo=OBMBICON
Voxel=yes
PrimaryFireFLH=0,32,0
DisableVoxelCache=yes
DisableShadowCache=yes

[PDPLANE] ; Paradrop Plane
Cameo=OBMBICON
Voxel=yes
PrimaryFireFLH=0,32,0
DisableVoxelCache=yes   ; HY
DisableShadowCache=yes   ; HY

Civilian plane / Cargo plane doesnt exist in art.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 26, 2010 6:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

you didnt clone the pdplane code for the cargo and old para like I asked. Your still missing tags, like Ammo=100. Do that. and another thing is, why not just use the 2 existing paradrop specials for the pdplane and cargo, and only add 1 new paradrop for the oldpara? Everything else looks fine from what I see.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Mar 26, 2010 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, my bad :blush:

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 26, 2010 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh and one other thing, make sure to put back the -1 for techlevel since these are being spawned no since in having them buildable. and dont forget to remove the Image=PDPLANE from the one you use for OLDPARA.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Fri Mar 26, 2010 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have removed it and put it back to -1 but Yuri (he uses the cargoplane) now has the normal paradrop plane again. I cloned the PDPLANE and changed it names, I have set the image to PDPLANE and now it pops up as a normal paradrop plane.

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Last edited by Comr4de on Sat Mar 27, 2010 9:51 am; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Mar 26, 2010 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
and dont forget to remove the Image=PDPLANE from the one you use for OLDPARA.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat Mar 27, 2010 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
cloned the PDPLANE and changed it names

Comr4de wrote:
set the image to PDPLANE

Comr4de wrote:
it pops up as a normal paradrop plane


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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Mar 27, 2010 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium said that the cargoplane uses the PDPLANE image so I set it that way.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Mar 27, 2010 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um, the CargoPlane does use the Image=PDPLANE, we were refering to you saying the OLDPARA which you said you are using for Yuri now has the pdplane image. Thats why I said make sure you remove the Image=PDPLANE from the OLDPARA code but from your response you left it there anyway Confused

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Mar 27, 2010 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

oops, I read your post wrong, You said: but Yuri (he uses the cargoplane) now has the normal paradrop plane again.

There is no other image for the Cargo Plane. It uses the PDPLANE image. So the CargoPlane and the PDPlane are one in the same. Same image just different name. If you want the CargoPlane to have a seperate image either download another big plane that someone made or make another yourself.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Mar 28, 2010 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

This plane is ingame, so it exists.
Its called 'Passenger Plane' ingame.



Plane.PNG
 Description:
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 Viewed:  4518 Time(s)

Plane.PNG



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 28, 2010 9:12 am    Post subject: Reply with quote  Mark this post and the followings unread

The image is the same as that of the paradrop plane. In other words: while the NAME might be different, the VOXEL is the exact same between the two of them. They're the SAME.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Mar 28, 2010 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

; Civilian Plane
[CIVP]
UIName=Name:Civilian_Plane
Name=Civilian Plane
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 ; driver carries only 5 dollars in change
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 28, 2010 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! Surprised You managed to post a code that has absolutely no value here Rolling Eyes

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-=HelloDave=-
Grenadier


Joined: 06 Nov 2008

PostPosted: Sun Mar 28, 2010 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Wow! Surprised You managed to post a code that has absolutely no value here Rolling Eyes

Apart from the fact that it was the plane this guy was after.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 28, 2010 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um, No it's not! So quit dipping and dapping when you dont know whats happening!!

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-=HelloDave=-
Grenadier


Joined: 06 Nov 2008

PostPosted: Sun Mar 28, 2010 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Um, No it's not! So quit dipping and dapping when you dont know whats happening!!

UI_Name=Name:Civilian_plane = "Passanger Plane".
Image=CIVP = The plane that he's been asking for.
According to the last screenshot where he circled the CIVP plane and then continued to make it stand out even more by typing "THOSE PLANES!", I've come to an obvious conclusion that it is the plane that he wanted.

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Mar 28, 2010 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

To prevent you guys from attacking each other. I was looking for that plane, the grey plane as I told in earlier posts. So -=HelloDave=- is right!

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 28, 2010 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ohhhh, well you never said anything about the Civ Plane!!. Although it is the same plane as the PDPlane just recolored. But anyway I was only refering to Eric's post as he gave that code that wont work anyway for paradrop because it's missing tags. He should have fixed the code and made it usable for Paradropspecial instead of just posting what is in the rules.

"not trying to be an ass" but next time be a little more clearer on what your looking for and/or trying to do.

As for HelloDave, I apologize for blowing up up at you.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Mar 28, 2010 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't really care if you failed to read the "intention" of my last post Cranium. All I was trying to do was point out the code to the planes image he wanted.

"And I'm sorry you did not recognize the intention of my post, thus making you look like a fool." "And no, I'm not going to take my time to rewrite the CIVP tags for him, if he has any pride as a modder, he'll just accept the image he was looking for and add it to his own code."

Note I should have probably left a message to that effect. But I figure anyone who has been around the Rulesini a while would realize what I was trying to provide.

Points go to Hello Dave for being the one to realize what I was actually saying in my post.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Mar 28, 2010 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Confused

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Last edited by Cranium on Mon Mar 29, 2010 12:25 am; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Mar 29, 2010 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

just to end this, I am giving you this. I made it awhile ago and have no use for it. needs a little work but not much. It actually dont look bad now, but.... so if you want it here it is.


[Edit] Now in Voxel section....

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The enemy shall be injected with toxic poison - Venom

Last edited by Cranium on Tue Mar 30, 2010 1:06 pm; edited 1 time in total

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Mar 29, 2010 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am sorry for the confusion I created.
Thanks for your plane, Cranium.
I apreciate gifts Very Happy

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Tue Mar 30, 2010 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
I am sorry for the confusion I created.
Thanks for your plane, Cranium.
I apreciate gifts Very Happy

Cranium made it public so it should be a gift for everyone.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Mar 30, 2010 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, I resized it and fixed it a bit and now it's up for download in the Voxels section, So I am removing it from here.

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The enemy shall be injected with toxic poison - Venom

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