Posted: Mon Mar 29, 2010 2:58 pm Post subject:
Tiberian Sun Installation Pack
Subject description: The community does what EA doesn't
EA's freeware release was a pain to install. It was comprised of a Tiberian Sun folder directly copied from The First Decade. It also had a bunch of batch files and registry files people had to install.
This caused a lot of confusion, that left many people with nothing but a broken game.
What this installation program does:
- Installs the Westwood Shared Internet Components (optional)
- Installs a few extras; Map Editor, Manuals, Icons
- Installs the themepacks (optional)
- Applies the LAN patch
- Automatically applies registry entires
- Downloads and installs the videos (optional)
- Installs the game itself (obviously)
Tested and works flawlessly on Windows XP, Windows Vista, Windows 7 and Windows 7 64-bit!
- Should have included Hyper's waveclass fix.
- The FS missions can go in MAPS03.
- Could have cleaned up the files. Half of them arn't necessary AFAIK.
- The music during installation is pretty annoying, especially if your spending ages downloading the videos. QUICK_EDIT
Hmm..
I have no need for this because I own the CD, but I have to ask: Does it have the same install screens as regular, good-ol'-days, from-the-CD TS? QUICK_EDIT
Where's the point in adding modded files? You won't be able to play online then. For those that don't play the game online, add the mod fixes yourself. QUICK_EDIT
Where's the point in adding modded files? You won't be able to play online then. For those that don't play the game online, add the mod fixes yourself.
QFT
I was just about to say that.
This is the freeware version of TS, not some sort of TS optimization or a community mod. _________________
For all the latest updates, visit my site. http://www.freewebs.com/toadnuke/ QUICK_EDIT
Modded files? Who said anything about any modded files?
LoL...
Quote:
- Should have included Hyper's waveclass fix.
- The FS missions can go in MAPS03.
- Could have cleaned up the files. Half of them arn't necessary AFAIK.
Those would be what we call modded files. QUICK_EDIT
- You can play online with the Waveclass against people that don't have it as well perfectly fine.
- The FS missions indeed can go in MAPS03; that's where mine are and I play TS without the discs.
- Removing unnecessary files doesn't mean modifying existing files (well, not aside from the mix files) and this also won't make games incompatible between 2 different players online.
- What does the music that plays during the installation have to do with modding files?
QFBS:
Aro wrote:
Where's the point in adding modded files? You won't be able to play online then. For those that don't play the game online, add the mod fixes yourself.
Have you actually tried it? Last time I tried playing vanilla TS online with Hyper's fix I got reconnection errors. If it actually works, ignore my quote in Bittah's post. QUICK_EDIT
Have you actually tried it? Last time I tried playing vanilla TS online with Hyper's fix I got reconnection errors. If it actually works, ignore my quote in Bittah's post.
I do get them too - but just some times. And I'm sure, the others don't got the fix....
So, yes, you can play with them online.
BTW, didnt you want to play with me these times...? You wouldn't believe me, that most player likely choose Nod xD _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
I played with this patch, about a month or more, and I didnt got more disconn errors then I did before... _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
Odd... I've played online with it (although just once) and it didn't cause a reconnection error for me. Maybe the reconnect error just occurs when somebody else gets a waveclass error? _________________ QUICK_EDIT
Could be, though that seems strange. Normally if someone gets the Waveclass error they'll get the Internal error and it will act as though they've simply been disconnected from the game. Reconnection errors on Vanilla TS are a rarity. QUICK_EDIT
Could be, though that seems strange. Normally if someone gets the Waveclass error they'll get the Internal error and it will act as though they've simply been disconnected from the game. Reconnection errors on Vanilla TS are a rarity.
Don't recons happen because a game goes out of sync? QUICK_EDIT
Could be, though that seems strange. Normally if someone gets the Waveclass error they'll get the Internal error and it will act as though they've simply been disconnected from the game. Reconnection errors on Vanilla TS are a rarity.
Hum. I got them maybe every 8. game...
Yes, when someone gets a waveclasserror, he gets an IE and just disconn. No one else, just him. So, if all player kick the IEed player, they could continue (though it sucks with a computer...)
Anyway, I got them some times at random. Dont know exactly why, it just happens... Many think that it happens cause someone is cheating.
Strange, really. It doesn't prefer one special map, I got reconns at conf, various visc maps, battle day, warlords... pretty every well played map _________________
Think of me as Nordos, 'cause Banshee wouldn't rename me QUICK_EDIT
The Reconnect errors seem to be dependent to randomly created maps. Some maps work fine, and some do get always reconnection errors. Meanwhile, I think it has to do something with the AI (path finding/target finding etc.).
I'm searching for a solution.
The Waveclass fix is compulsory to me, since I got it many times and searched for years about a fix (in the past, it occured with Nvidia Graphic Cards; I don't know how it will work on my Radeon 7970). I don't even think that it has something to do with the reconnection error because it only applies to a graphical issue. For a serious test one may need to test the same map with the same setup (i.e. with another player, not a computer) with & without this fix, around a few maps.
If there's another way to get rid of this pesky error, please let me know!
My mate & me both love Tiberian Sun, and I love this installation variant, especially the music! Do NOT let it not loop or kick it out...this would kill the unique atmosphere of this game. Anyway, it's the only way to get Tiberian Sun work on a Windows 7 x64 system.
Keep up the good work, and please let me know if there's an update.
The only thing I've changed is the disadvantage of super weapons in Tech Level 10. You can build anything, but the super weapons do not appear (but can be found in crates, though). BTW, my LAN setup is superb -- CAT6 double shielded network patch cables (bought, not made on my own) and Gigabit switches from LANCOM should meet high-end level. Also, there are no broadcasts from any machine since I disabled Windows' file sharing mechanism and every firewall. More free ride and bandwith is not possible. Maybe it's just too fast...
I neither play online, just alone or with my mate against computers in my LAN. If this error occurs, we're doing both a restart on our machines, because it is likely without to get this error again.
Anyway, scrolling about my base slows the system down even on my XEON i7. This is holy crap but seem to be due to Windows 7. Maybe it's a multi-core issue.
The Reconnect errors seem to be dependent to randomly created maps. Some maps work fine, and some do get always reconnection errors. Meanwhile, I think it has to do something with the AI (path finding/target finding etc.).
I'm searching for a solution.
The Waveclass fix is compulsory to me, since I got it many times and searched for years about a fix (in the past, it occured with Nvidia Graphic Cards; I don't know how it will work on my Radeon 7970). I don't even think that it has something to do with the reconnection error because it only applies to a graphical issue. For a serious test one may need to test the same map with the same setup (i.e. with another player, not a computer) with & without this fix, around a few maps.
If there's another way to get rid of this pesky error, please let me know!
My mate & me both love Tiberian Sun, and I love this installation variant, especially the music! Do NOT let it not loop or kick it out...this would kill the unique atmosphere of this game. Anyway, it's the only way to get Tiberian Sun work on a Windows 7 x64 system.
Keep up the good work, and please let me know if there's an update.
The only thing I've changed is the disadvantage of super weapons in Tech Level 10. You can build anything, but the super weapons do not appear (but can be found in crates, though). BTW, my LAN setup is superb -- CAT6 double shielded network patch cables (bought, not made on my own) and Gigabit switches from LANCOM should meet high-end level. Also, there are no broadcasts from any machine since I disabled Windows' file sharing mechanism and every firewall. More free ride and bandwith is not possible. Maybe it's just too fast...
I neither play online, just alone or with my mate against computers in my LAN. If this error occurs, we're doing both a restart on our machines, because it is likely without to get this error again.
Anyway, scrolling about my base slows the system down even on my XEON i7. This is holy crap but seem to be due to Windows 7. Maybe it's a multi-core issue.
Thanks a lot for this! I'll test it next time with my mate. Indeed one special map with the reconnection error was a bit slow about the gameplay... QUICK_EDIT
Since when does one need to install free Tiberian Sun? I downloaded it as a zip. Unzipped. Played. No install. I can copy paste the OfficialTiberianSun folder to wherever I want and have various with different mods applied to.
Dunno what you talk about but from my perspective it all sounds wrong. The graphics patch is an absolute must as it eliminates most of the lag. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
The one EA provided was the shitty TFD version (AFAIK it doesn't even has firestorm included).
The First Decade version - needs registry crap
Good old CD version TS+FS - needs no registry crap, works like a portable application
I use the latter too and also played it from a USB-stick on a completely different PC. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I use the latter too and also played it from a USB-stick on a completely different PC.
I've done the same with the TFD version, except that I used a no-CD patched EXE (one of Hyper's waveclass fixes). It's not that different except for the executable. Also, it does include Firestorm.
From my tests no version of TS needs any registry entries for singleplayer however for multiplayer it does.
XWIS requires the registry entries for WOL.
LAN/CnCNet requires a "serial" (can be any number in registry) when it reaches a certain amount of players in a lobby. _________________ QUICK_EDIT
Posted: Tue Sep 17, 2013 2:46 pm Post subject:
Get rid of those pesky errors!
Hej Folks,
I've got some news about Tiberian Sun to report, related to the internal/reconnection error.
First of all, on Windows 7 x64 I need to apply the LAN Patch during installation, otherwise the LAN function is not working.
Next, I had to turn off the following parameters on my network cards (directly from device manager):
- Interrupt moderation/interrupt throttling
- Flow control (the most important)
It may also help to increase buffer size.
Since I disabled all those parameters on my network computers, I don't get a reconnection error any more. The NIC does not hold back packages or puts them together for later sending (anyway, I don't understand why it does it anyway on my gigabit ethernet network while only TS is running). As a welcome side effect, my browser does now load multiple tabs much faster. =)
Depending on the internal error, it is very important to make a CLEAN INSTALL with deleting every previous installation on the hard drive. Cleaning the few registry keys depending on Tiberian Sun can help, too.
Don't forget to backup your precious self-made cards, savegames and TS INI files, including the huge movie.mix files.
I've now installed the following runtimes for a clean and working system:
- Microsoft Visual C++ 2005 Redistributable (x86)
- Microsoft Visual C++ 2005 Redistributable (x64)
- Microsoft Visual C++ 2008 Redistributable (x86)
- Microsoft Visual C++ 2008 Redistributable (x64)
- Microsoft Visual C++ 2010 Redistributable (x86)
- Microsoft Visual C++ 2010 Redistributable (x64)
- Microsoft .NET Framework 4.5
In a forum I read about the tip that this internal error could be due to a dirty interpretation of C++ Code (unconfirmed). Fact is, I do need all 3 C++ Redistributables to get everything work, from my mouse driver (sic! -- it needs C++ 2008) till Tiberian Sun. A test with only C++ 2010 was also successful.
Once, I made a 5 hours LAN match with my mate -- without an internal or reconnection error.
At least it took me > 10 years to get TS proper work...
Anyway:
Who created the confirmation code?! It is neither possible for a machine to crack this because nor a human is able to interpret it correctly. Trying #10... -.- QUICK_EDIT
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