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The Tiberian Sandwich [TS]
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Mar 29, 2010 3:47 pm    Post subject:  The Tiberian Sandwich [TS] Reply with quote  Mark this post and the followings unread

Alright, after countless times of saying my mod will soon be released I'm glad to say its finally done. I haven't really posted any screens or info on this mod before since it kept changing quite alot till the release. The mod is supposed to act more as an expansion pack to Tiberian Sun than a mod. There are some minor gameplay affecting changes to the original game, but only where I felt the original game was really flawed (most obvious example being the hunterseeker). Here's a quick summary of the main things the mod has:

- The Forgotten added as a 3rd side (27 units and 15 buildings).
- 5 new GDI and 6 new Nod units.
- 1 new superweapon / support power for both GDI and Nod.
- Updated visuals, especially aimed to make sure no GDI and Nod unit share the same look. New visual effects such as lighter vehicles being blown up into the sky when destroyed. Graphical bugs and glitches removed.
- Difficulty levels don't adjust unit properties anymore, meaning a hard AI's tank will not be more powerful than yours.
- Complete overhaul of the veterancy system, every unit now gets a bonus that is worth the effort to level them up.
- New music tracks added and all the Nod ones enable for skirmish play.


This release is the 1st version, not a beta or anything. All the units and other things are in. For the next version I'm going to make the AI alot more challenging and make them use all the new units. If it can be done I will also make the AI play as the Forgotten. Of course if there are any balance issues I'll work to fix them. Adding a singleplayer campaign for the mutants would be interesting, but right now I'm simply too tired of TS modding to even consider it. Maybe someone who has experience on mapping would be interested to help me out on that?


I'll add the mod on ModDB once I've got more time, right now I'll just attach the mod here. See the post below. Btw how would I go about adding a seperate section for the mod on these boards?

Quick Morpher Edit  Wink

DOWNLOAD

Last edited by SuperJoe on Mon Mar 29, 2010 4:30 pm; edited 1 time in total

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Mar 29, 2010 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

attatchments? How big is it?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Mar 29, 2010 4:04 pm    Post subject: Re: The Tiberian Sandwich [TS] Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
Btw how would I go about adding a seperate section for the mod on these boards?

Contact Banshee. You could hit the shiny PM button in his profile to do that.

Oh and, looking forward to screenshots.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Mar 29, 2010 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why did I immediately thought of a TF2 Heavy eating a Tiberium Sandvich #Tongue

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Mar 29, 2010 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
attatchments? How big is it?


The mod file is bit over 12mb. Seems like I can't put it as an attachment to a post. Can I upload it here some other way?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Mar 29, 2010 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe if you have msn contact me, I might be able to help out.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Mar 29, 2010 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

the crappy thing about this is, you need a CD, so Free TS is useless, unless you crack it.

YAY i messed up my TS directory in a matter of seconds

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Mar 29, 2010 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright here comes the image barrage.

Updated GDI visuals


Updated GDI visuals #2


GDI Armadillo Heavy APCs loading up some Shock Troopers


GDI Hover Lancers and Albatross moving into a city


Hover Lancers deploying on a hill


Updated Nod visuals


New Nod units


Nod infantry


Nod Hellfire tanks taking advantage of their superior range


Nod Helldragons doing a bombing run, part 1


Nod Helldragons doing a bombing run, part 2


Nod Helldragons doing a bombing run, part 3


Updated flame visuals, and Nod Grinders taking care of an artillery (top left corner)


Updated Devil's Tongues


Nod Confessors putting a stop to a harvester with their EMP spears


Black Hand training support power being used


Fully built mutant base


Tiberium creatures posing for the camera


Tiberium creatures crossing a bridge


Tiberium creatures moving in under the cover of a smoke screen


All 4 mutant mercenaries taking a little break from battle


Mutant Maulers attacking some Titans


Ion Storm superweapon causing some destruction...


... and still going on.


Harvester being nearly tipped over by the storm


Mortar soldiers and heavy troopers causing destruction


Moving deeper into the base


Mutant attack force regrouping

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Mar 29, 2010 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I get an I.E every time I start a skirmish game. It crashes during the loading. I use an unaltered FreeTS. It crashed every time before with original TS, but I had other files cluttered at that point.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Mar 29, 2010 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make sure you are using windows compatibility mode for win98 (or something else if that doesn't work). Just noticed it crashes me out in the skirmish loading screen too if I don't have that enabled. I'm still using windows XP so not sure about vista or win7.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Mar 29, 2010 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pepzi wrote:
I get an I.E every time I start a skirmish game. It crashes during the loading. I use an unaltered FreeTS. It crashed every time before with original TS, but I had other files cluttered at that point.

Unless you fix your standard TS first, it's hard to tell if the IE is from the mod.

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Mon Mar 29, 2010 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
Make sure you are using windows compatibility mode for win98 (or something else if that doesn't work). Just noticed it crashes me out in the skirmish loading screen too if I don't have that enabled. I'm still using windows XP so not sure about vista or win7.


This solved it.

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Mar 29, 2010 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just to update, the release I put out has one massive balance problem that I discovered just today but forgot to correct it before the release. And even worse the credits are missing the biggest contributor to my mod, Askhati, who made over half of the mutant structures. I will put out an updated version of the mod to correct these as soon as I can contact Morpher. Anyone who downloaded the mod already should check back soon to download the updated version. I'll make a new reply here when it's up for download. Sorry again Askhati, I have no idea what I was thinking (well more like, what I WASN'T thinking). Embarassed

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Mar 30, 2010 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Alright, the updated mod file is now available. Just use the download link in the 1st post. Thanks to Morpher for his help hosting it.

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