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Problems with charging/SW ready anim
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Apr 03, 2010 6:02 pm    Post subject:  Problems with charging/SW ready anim Reply with quote  Mark this post and the followings unread

I want the Psychich Beacon to have a charged animation like the Weather Controller. I have done some myself, but it doesnt work Sad .
It has a normal loop and a loop with lightning in between the pinnes. Can somebody take a look at it and tell me what I did wrong?

Note: The Psychic Beacon image is NOT mine! DONT copy it! Speeder (Mental Omega) will not apreciate it! The Civilian images are also NOT mine, they are from NMenth.

As you can see in the artmd.ini I have changed the anims etc. So I did try it, but it just doesnt work and I ask for help.



ecachemd40.mix
 Description:

Download
 Filename:  ecachemd40.mix
 Filesize:  1.72 MB
 Downloaded:  41 Time(s)


artmd.ini
 Description:

Download
 Filename:  artmd.ini
 Filesize:  342.47 KB
 Downloaded:  37 Time(s)


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Last edited by Comr4de on Sat Apr 03, 2010 6:19 pm; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 03, 2010 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll take a look later, but for now, If those images in those mix files, "speeders, or whoevers are not public release I'd remove them because you just exposed them to whoever wants them!

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sat Apr 03, 2010 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, removed, I will PM you them, OK?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 03, 2010 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I found this in the art.ini.
;looping
[YGPSYB_D] <------------same name as below anim
Image=YGPSYB_D
Normalized=yes
Start=12
LoopStart=12
LoopEnd=23
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes
;StartSound=PsychicAmplifierLoop

;shutdown
[YGPSYB_D] <------------same name as above anim
Normalized=yes
Start=0
End=4
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

change the second anim name and see if it solves your problem. If not then send me the mix files so I can have a look. :needed for frame counts"

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Apr 04, 2010 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have PM'ed you.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 04, 2010 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

seems you have .shps of the same name again in this mix as you did with the art.ini. In your mix you have

YGPSYB_A
YGPSYB_A
YGPSYB_B
YGPSYB_B

The games only gonna read one or the other not both. reorder them and try again.

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The enemy shall be injected with toxic poison - Venom

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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Sun Apr 04, 2010 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is yApsyb_a and _b

Can you do me a big favor?

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