Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue May 26, 2026 5:36 pm
All times are UTC + 0
Garrison Razordrones?
Moderators: Global Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Mon Apr 05, 2010 5:51 pm    Post subject:  Garrison Razordrones? Reply with quote  Mark this post and the followings unread

Gotta question about garrisoning infantry. An embarrassing one at that.

Razordrones….

How the heck do I give them the ability to garrison civilian structures? Actually, is there an easier way then the one I’m thinking about.

I know that the BaseCivilianStructure.xml has them forbidden from this:

Code:

            <PassengerFilter
               Rule="ANY"
               Include="INFANTRY">
               <ExcludeThing>GDIZoneTrooperSquad</ExcludeThing>
               <ExcludeThing>AlienShockTrooperSquad</ExcludeThing>
               <ExcludeThing>AlienRazorDroneSquad</ExcludeThing>
            </PassengerFilter>


So I'm thinking I could make it work by giving each structure I want to garrison, a reference to a custom PassengerFilter in a new file, but then that means adding all of the civie structures. Right?

Example of the CivBunker.xml call for it
Code:


      <!-- Base Object -->
      <Include
         type="instance"
         source="DATA:BaseObjects/BaseCivilianStructure.xml" />


Is there an easier way or am I missing something?

_________________
Why worry about snakes in the garden when there's spiders in your bed.

Back to top
View user's profile Send private message
Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Mon Apr 05, 2010 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

There isn't, such XIncludes are directly integrated into an objects data upon compiling, making editing this separate module globally impossible as it's simply not a separate entity in the compiled data anymore.

_________________
Off Duty.

Back to top
View user's profile Send private message
Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Tue Apr 06, 2010 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, alright. Thanks.

_________________
Why worry about snakes in the garden when there's spiders in your bed.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2050s ][ Queries: 11 (0.0085s) ][ Debug on ]