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Aegis Destroyer
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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Fri Apr 09, 2010 11:54 pm    Post subject:  Aegis Destroyer
Subject description: Arieigh Burke Class Destroyer, Flight IIA Configuration
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Using Shipbucket's drawing as reference.
From Scratch
Scale: 1 meter =2 voxels

If you use it in your mod, please provide a ingame screen shot for me, thank you Smile



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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Sat Apr 10, 2010 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice ! But you should post some ingames first (:

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 10, 2010 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

This one looks nice and all, but you have some major issues with it. Every angle has something muffed up.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a multi-section vxl & the game can't decide what section to put as the top layer.

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yurilee19871021
Medic


Joined: 10 Mar 2010
Location: Taiwan

PostPosted: Sat Apr 10, 2010 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I am wondering how the TS engine handle multisection vxl like Mammoth MkII?
And can that be applied to RA2/YR Engine?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

You just have to set the vxl up correctly for it to work but It's very complex, I don't understand why he didn't just make it one whole vxl.

If it wasn't made up of 27 small parts! I'd merge it all into one vxl myself.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Apr 10, 2010 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

*lost in my head*
[edited]
[delete my post please]

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Last edited by Dubzac on Wed May 26, 2010 3:10 pm; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Eh... how would that fix it? The inside of the ship is full up already anyway.

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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Tue Apr 20, 2010 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I've had similar problems with multi-section voxels.

Increasing a section's canvas greater than every other sections' canvas will bring it to the front of the voxel.
Then the section may need to be readjusted in order for it to appear properly.

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Wed Apr 21, 2010 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Just make it one voxel. Problem solved.

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