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Tunnel Tile Trouble
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 10, 2010 4:35 pm    Post subject:  Tunnel Tile Trouble Reply with quote  Mark this post and the followings unread

Can someone help me understand what I'm doing wrong here, I've beentrying to get this darn tunnel to line up correctly but as you see here all the "white is part of the tunnel. My tunnel is the exact same size as the normal tunnels. I'm confused on this one. Confused



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a new one on me! Send me the file & I'll have a look at it if ya want?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

K was expecting it to be something complex & difficult to figure out, but it's really simple in the end... your extra image isn't big enough so there is a gap XD

PS: You might want to also check the terrain types you have used on each cell, you are using railroad instead of tunnel on the entrance & have a rock type on a empty grass cell etc.

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Last edited by Mig Eater on Sat Apr 10, 2010 7:08 pm; edited 1 time in total

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 10, 2010 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
PS: You might want to also check the terrain types you have used on each cell, you are using railroad instead of tunnel on the entrance & have a rock type on a empty grass cell etc.


that must have been the way WW did there's, cuz i extracted tunnel04 and pasted mine ontop of thier's.

Damn extra image! forgot all about it. Maybe I need some sleep too! Very Happy

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 10, 2010 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah k, well the original tunnel tiles are set up wrong so You'll need to fix them cells for it to work properly.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 10, 2010 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will do, Thanks a bunch Mig.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Apr 12, 2010 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I have my tunnels done and they work just fine and have the tunnel enter cursor. But I didnt create a tuntop for mine but work great. What is the logic behind the tuntops? I dont understand thier purpose.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Apr 12, 2010 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

They're just visual doodads, iirc

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Apr 12, 2010 4:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The tunnel tiles are flat so units can drive over/into them, so the extra top parts are then displayed over the units to give a more 3D perspective etc.

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