Posted: Sun Apr 11, 2010 3:10 am Post subject:
Plane offset?
I made all my planes a little bigger than the normal RA2 standard, I always thought they were too small, but anyway I'm making my new airport 6x4 to accomodate the larger planes, however they kinda over lap each other now. I fiddled with the offset settings, but cant get them to move. Please tell me this is not a hardcoded thing.
Dont mind the buildings, some are still wip, and some are just there for place holders.
airport.png
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Yes, normal RA2 planes only occupy a 1x1 space... did you change the DockingOffset? I'm not quite sure if by offset that is what you meant, but I think you have to change them up a lot because it is all in leptons... QUICK_EDIT
Posted: Sun Apr 11, 2010 9:06 am Post subject:
planes
try rezing the vxl. Your AFC seems to be able to hold 8 planes. My Bomber Command can hold 8.....this is my offset code:
DockingOffset0=30,-384,0
DockingOffset1=30,-128,0
DockingOffset2=30,128,0
DockingOffset3=30,384,0
DockingOffset4=286,-384,0
DockingOffset5=286,-128,0
DockingOffset6=286,128,0
DockingOffset7=286,384,0 _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Are you using Image= in the buildings rules section? That could be interfering with several tags.
yes I just have it as an Image= for now. I'll finish the building today, then try the offsets again. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
For some reason the Image tag doesnt quite work for buildings. For example if you give GAAIRC Image=NATECH it would still use the GAAIRC foundation etc. QUICK_EDIT
Yes that's what I was thinking, the building could be using the DockingOffset from the original building & not the one specified with Image. _________________
But still I also have the Image=gdiairport on the art entry as well, thats the offsets I was trying to change "gaairc" like this here. I changed the foundation size, added my image and my bib shape. so even with just these added tags it should be changeable shouldnt it? I mean it dosent matter im fininshing my building today but just curious as to why this setup wont let the offsets change.
[GAAIRC]
Remapable=yes
Image=GDIAIRPORT
Cameo=HELIICON
Foundation=6x4
Height=7
Flat=yes ; while this is a valid BuilType flag, it does nothing.
;Buildup=GAAIRCMK
BibShape=GDIAIRPORTBB
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
;NewTheater=yes
DockingOffset0=-40,178,0 ;-80,80,0
DockingOffset1=-40,-178,0 ;-80,-208,0
DockingOffset2=286,168,0 ;208,80,0
DockingOffset3=286,-168,0 ;208,-208,0
;ActiveAnim=GAAIRC_A
;ActiveAnimDamaged=GAAIRC_AD
;ActiveAnimZAdjust=0
;ActiveAnimYSort=362
;ActiveAnimTwo=GAAIRC_B
;ActiveAnimTwoDamaged=GAAIRC_BD
;ActiveAnimTwoZAdjust=0
;ActiveAnimTwoYSort=362
;ActiveAnimThree=GAAIRC_C
;ActiveAnimThreeDamaged=GAAIRC_CD
;ActiveAnimThreeZAdjust=-80
;ActiveAnimThreeYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6 _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
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