Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Dec 26, 2024 11:54 am
All times are UTC + 0
Plane offset?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 11, 2010 3:10 am    Post subject:  Plane offset? Reply with quote  Mark this post and the followings unread

I made all my planes a little bigger than the normal RA2 standard, I always thought they were too small, but anyway I'm making my new airport 6x4 to accomodate the larger planes, however they kinda over lap each other now. I fiddled with the offset settings, but cant get them to move. Please tell me this is not a hardcoded thing.

Dont mind the buildings, some are still wip, and some are just there for place holders.



airport.png
 Description:
 Filesize:  300.44 KB
 Viewed:  1307 Time(s)

airport.png



_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Sun Apr 11, 2010 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, normal RA2 planes only occupy a 1x1 space... did you change the DockingOffset? I'm not quite sure if by offset that is what you meant, but I think you have to change them up a lot because it is all in leptons...

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 11, 2010 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

They aren't hard coded. Are you using Image= in the buildings rules section? That could be interfering with several tags.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Apr 11, 2010 9:06 am    Post subject: planes Reply with quote  Mark this post and the followings unread

try rezing the vxl. Your AFC seems to be able to hold 8 planes. My Bomber Command can hold 8.....this is my offset code:

DockingOffset0=30,-384,0
DockingOffset1=30,-128,0
DockingOffset2=30,128,0
DockingOffset3=30,384,0
DockingOffset4=286,-384,0
DockingOffset5=286,-128,0
DockingOffset6=286,128,0
DockingOffset7=286,384,0

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 11, 2010 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Are you using Image= in the buildings rules section? That could be interfering with several tags.


yes I just have it as an Image= for now. I'll finish the building today, then try the offsets again.

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 11, 2010 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

For some reason the Image tag doesnt quite work for buildings. For example if you give GAAIRC Image=NATECH it would still use the GAAIRC foundation etc.

Back to top
View user's profile Send private message Send e-mail
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Apr 11, 2010 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes that's what I was thinking, the building could be using the DockingOffset from the original building & not the one specified with Image.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 11, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

But still I also have the Image=gdiairport on the art entry as well, thats the offsets I was trying to change "gaairc" like this here. I changed the foundation size, added my image and my bib shape. so even with just these added tags it should be changeable shouldnt it? I mean it dosent matter im fininshing my building today but just curious as to why this setup wont let the offsets change.

[GAAIRC]
Remapable=yes
Image=GDIAIRPORT
Cameo=HELIICON
Foundation=6x4
Height=7
Flat=yes ; while this is a valid BuilType flag, it does nothing.
;Buildup=GAAIRCMK
BibShape=GDIAIRPORTBB
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
;NewTheater=yes
DockingOffset0=-40,178,0 ;-80,80,0
DockingOffset1=-40,-178,0 ;-80,-208,0
DockingOffset2=286,168,0 ;208,80,0
DockingOffset3=286,-168,0 ;208,-208,0
;ActiveAnim=GAAIRC_A
;ActiveAnimDamaged=GAAIRC_AD
;ActiveAnimZAdjust=0
;ActiveAnimYSort=362
;ActiveAnimTwo=GAAIRC_B
;ActiveAnimTwoDamaged=GAAIRC_BD
;ActiveAnimTwoZAdjust=0
;ActiveAnimTwoYSort=362
;ActiveAnimThree=GAAIRC_C
;ActiveAnimThreeDamaged=GAAIRC_CD
;ActiveAnimThreeZAdjust=-80
;ActiveAnimThreeYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2808s ][ Queries: 14 (0.0792s) ][ Debug on ]