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Darn this EIP is iritating
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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 18, 2010 9:38 am    Post subject:  Darn this EIP is iritating Reply with quote  Mark this post and the followings unread

Ok, I'm working on a new map. It's ported from the same mod map I made earlier this month, but this time it's a purely Survival map.

But I seem to be getting an annoying EIP error when I play.

I took 2 screen shots and have 2 except.txt's. Nothing was really going down when the error occurred. The Time clock is semi-random so it's not very helpful either.

I've also included the most recently added Tag's to the map in a text-file.



Screenshot2.jpg
 Description:
The Second Screenshot
 Filesize:  502.91 KB
 Viewed:  1257 Time(s)

Screenshot2.jpg



screenshot1.jpg
 Description:
The First Screenshot
 Filesize:  503.76 KB
 Viewed:  1257 Time(s)

screenshot1.jpg



New Code.txt
 Description:
The recently added tags in map.

Download
 Filename:  New Code.txt
 Filesize:  5.99 KB
 Downloaded:  83 Time(s)


except2.txt
 Description:
The Second Except.txt
They share the same EIP #.

Download
 Filename:  except2.txt
 Filesize:  27.09 KB
 Downloaded:  48 Time(s)


except1.txt
 Description:
The first Except.txt
They share the same EIP #.

Download
 Filename:  except1.txt
 Filesize:  27.26 KB
 Downloaded:  47 Time(s)


_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 18, 2010 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Still Can't figure it out, but I think I've narrowed it to when it happens. It happens between the first 840 to 660 seconds of the game. Which makes me think this is a trigger problem. Or at least that's what my last 3 clock tests have shown me.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 18, 2010 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I've further narrowed it down to a few triggers. And I know it's erroring when a certain teamtype spawns. But I see nothing wrong with them or the units, So I'm going to try deleting the said triggers and teamtypes and redo them and see if that works.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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View user's profile Send private message Visit poster's website
EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 18, 2010 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Every time My para-drop planes are called by trigger I get and error. I'm going to try removing them Period from the map, and just give the ai's paradrop sw's.....

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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View user's profile Send private message Visit poster's website
EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 18, 2010 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok I got it fixed..... Stupid para-drops caused the IE I still don't know why, but they were completely deleted.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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View user's profile Send private message Visit poster's website
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sun Apr 18, 2010 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Something was obviously wrong with them beforehand. Triggers don't just magically stop working if done right. It looks like it died trying to pick the next unit to drop. Maybe you had E1,GGI and one listing for amount of planes. I don't know since I haven't seen the code.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Mon Apr 19, 2010 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

It wasn't done using the Paradrop or American paradrop superweapons. It was done using a trigger that created reinforcements at waypoint with a teamtype set with cargo plane. They worked before, I ported them over to another map, and I think something must not have transferred and broke them. But deleting the offending triggers worked.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

Back to top
View user's profile Send private message Visit poster's website
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