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 Forum index » Modding Central » Other Games Modding » Command & Conquer 4 Mapping Discussion » Map Archive
Angel's gate - Skirmish map
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Mon Apr 19, 2010 9:16 pm    Post subject:  Angel's gate - Skirmish map Reply with quote

Hey guys, if you don't know already I've designed several maps for red alert 3 and I thought i'd give my hands a try on the new CNC 4 WB.



Angels Gate features 5 nodes - where the majority of the nodes are located to the south of the map, There will be 1 / 2 blue tiberium spawners and 4 green tiberium spawners.

Angel's Gate, located in China, is GDI's last know yellow zone in the east; located near black zones (zones that formed unknown horrors lining cliffs with a reflective coat of tiberium). It has been 2 weeks since the intial TCN hub activation and tiberium has rapidly dissipated from the local water supply and the area located around the city.

The population; forced underground due to tiberium; live in hope that they will once see the overgrown surface where tiberium no longer reigns terror into the population, they have however been force to stay untill the surface is secured by GDI forces, the TCN had been activated for 2 weeks in this area (The landscape is slowly recovering) and now provides increasingly large amounts of power for the scrin tower.

Untill then Angel's gate has remained a popular choice as a refueling station for orbital convoys and start ships including the kodiak class orbital defence ships; in charge of protecting earth from threats such as the scrin.



Here is a preview of what to expect from this map:



Minimap:



Angel's GateV.2.zip
 Description:
Contains 2 map folders, one contains instant teir 2 upgrade at start. Updated See read me for more..

Download
 Filename:  Angel's GateV.2.zip
 Filesize:  1.21 MB
 Downloaded:  1188 Time(s)


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Last edited by TiberianFiend on Mon Jun 21, 2010 12:59 pm; edited 1 time in total

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Apr 19, 2010 9:48 pm    Post subject: Reply with quote

Beautiful work!
Just played it, but the clouds do kind of get in the way sometimes. (When you go to the edges of the map)

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Mon Apr 19, 2010 10:02 pm    Post subject: Reply with quote

Alex06 wrote:
Beautiful work!
Just played it, but the clouds do kind of get in the way sometimes. (When you go to the edges of the map)


They disapper within 3-6 secs.
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Mon Jun 21, 2010 1:02 pm    Post subject: Reply with quote

Clouds apart from the start have been removed, Nod's starting area is now alittle more believable with nod flags, grid fences and damaged GDI logo.
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