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New High Bridges?
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 22, 2010 5:22 pm    Post subject:  New High Bridges? Reply with quote  Mark this post and the followings unread

Has anyone succesfully created new high bridges? I made some new ones, they are the exact same size as the original, and saved it with the original name bridge.tem. I put it in an expand.mix file and placed them with FA2, they show as 0x9 in the editor but so does alot of new stuff pertaining to overlay and such. But when I play the map they dont show at all. I,ve tried saving them as Compression1 and 3 but no cigar. Any clues?



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 22, 2010 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you just replacing the bridge or trying to make a new one? If all you have done is replaced the bridge shp then their shouldn't be any problems. You can't however make new bridges only replace the two already in the game.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 22, 2010 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm just replacing the existing bridges. As you see below I have saved them with the same name as the existing ones. They have the same amount of reg frames, damage frames, and shadow frames, the same size 180x180, Both are shp(ts) .tem. infact they are located in the same exact spot the originals are, but for whatever reason they will not show ingame Confused



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 22, 2010 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you tried putting it in an ecache.mix?

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu Apr 22, 2010 8:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you extract the original files,and then use them like your modified ones (by putting them in a .mix or something),does it make the bridge disappear?
If yes,then you know it doesn't come from your files themselves (maybe need other files because it ignores the default ones when a modded version is found)
If no,then you will have to find what change between your files and the original ones (if palettes,number of frames,and all those things are not the problem,maybe hex editing and looking for some weird thing)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Apr 22, 2010 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, I put it in an ecache and an expand, still no dice. If you dont mind Mig I'm gonna send you the file and maybe check it out for me in your spare time?

The only difference I could find was the size and ID#. Does that make a difference?



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 23, 2010 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

K well I had a look & it seams the file is corrupted some how, converting it to PCX & then back to SHP with XCC Mixer fixed it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 23, 2010 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

corrupted, hmmm I wonder how that happened. Thats wierd cause most times you cant even view a corrupted file, But cool, Thanks Mig! I'll do the same thing.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 23, 2010 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sad still dosent work. I converted it to pcx, then back to shp. opened it with shp builder, and resaved it as bridge.tem but it still refuses to show up ingame. Sad

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 23, 2010 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I presumed you are using shp builder, which is the problem. It is known to mess up overlay/terrain files, you should just use Photoshop & XCC Mixer.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 23, 2010 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

But how do I save it as a .tem file then? XCC only saves it to .shp

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Apr 23, 2010 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

A tem file is just a shp file with a different file extension so just just have rename it.

If you can't edit/see the file extensions there is an option to in windows explorer.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 23, 2010 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mother @#$%&, I'm just gonna throw in the towel on this one. Guess no new bridges for me. Mad Mad Mad Did what you said, converted to pcx, converted back to .shp (ts) renamed ext to .tem and still nothing. So F it!
Thanks for your help though, Mig.

PS, just to clarify incase you interpret this in a different way, I'm not mad at you at all, it's this Mother @#$%! game that I'm pissed off at.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 24, 2010 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

well after a much needed couple hr break, I finally got it to show in the FA2 editor, but still not in game. So why would it show in FA2 and not game? This makes no sense. I have the bridge.tem in both an ecache and expand just so one would work incase the other didnt, but niether worked. Hmmmmmm Confused

Pic-1 FA2
Pic-2 Ingame ?????????????????????????????

I'm just frickin stumped on this one.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 24, 2010 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

>.> I'll send you the file back which works in FA2 & ingame for me.

Is everything else in the mix file(s) working correctly BTW?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 24, 2010 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I'll try it.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 24, 2010 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Na, they didnt work either. I even made a new ecache and expand, just to make sure the other werent corrupted. This reminds me of my tree's, the game wouldnt allow me to override existing trees but would let me make new ones. This just dosent make any sense.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Apr 24, 2010 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could be because you're using RA2 & I'm using YR..?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 24, 2010 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I've been planning on jumping over to YR anyway, and guess what, pffft, they work just great in YR. Go figure! RA2 must be stubborn when it comes to this overlay crap. So I guess I'm gonna be utilizing the next couple of hrs to port my mod over. Thanks for all your help Mig! really appreciated... Now I can start making the other bridge parts. Razz

I cant believe I wasted 3 days trying to get these to work, and all I had to do was try them in YR, Mad



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 24, 2010 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Confused WTF? now that I have YR installed, and brought everything over to YR, the bridges now work in RA2 also Laughing this is some wierd shit!

Matter of fact everything that didnt work, now does work. frickin crazy!

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