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Possible Tutorial
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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun Apr 25, 2010 12:18 pm    Post subject:  Possible Tutorial Reply with quote  Mark this post and the followings unread

I wish to know, before I go an make a tutorial, if anyone is actually interested in this.

If anyone remembers my Random Wave Delay Research I did before on PPM, I've expanded a lot on that over the last year or so, and I could share some interesting trigger stuff, I also recently found that Canis already has a similar tutorial, but its also a bit different then what I am planning to create one on.

I would show how to create basic random action triggers.

An example of this would be a trigger that is repeating and randomly creates an action, "from a set pool of possible actions," at random.

Then I would show a more advanced method of creating random Cascading Triggers.

Example:

We start with 1 trigger, get 2 new triggers, “Only 1 of the 2 triggers becomes the new active trigger at random,” each of these new triggers have 2 possible triggers and so on. From 1 - 2 – 4 – 8 - 16 ”yay, numbers reminding me of subnetting!” Thus we create a random set of actions based on whatever random choice they got.

How can this be applied?

Well imagine for a second a mission map in which you are given a time limit. You have until the timer runs out to accomplish your mission. Your first mission is randomly assigned from a selection of X amount of triggers. Each of these possible random triggers, is a mission trigger. If you succeed in your mission, you’re given 1 of 2 random triggers with another new mission, if you fail, you could lose a time from your timer, and be assigned 1 of 2 random missions. As you go each possible mission gives you a possible 4 missions which you may do. Say you only have 5 missions that you actually play before you win or lose. So if the first mission had 2 possible variations, and they in turn had 4, and each of them had 4, and so on until mission 5, then you would have exactly 1024 different scenarios possible in 1 map. Each in which different missions occurred at random.

Of course a map of this magnitude would require a lot of work, and I don't expect me or anyone else to even attempt a project this size. "However smaller variations of this could bring maps to life!"

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More disabled navalyards.
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Additional new features.

Enjoy Everyone!

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