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Soviet Dron Works
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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Tue Apr 27, 2010 9:18 pm    Post subject:  Soviet Dron Works Reply with quote  Mark this post and the followings unread

Laughing Warfactory from red alert+some minor brush work
Embarassed



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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Wed Apr 28, 2010 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet I always liked the classics even though my copy still suffers from the scroll speed from hell.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Wed Apr 28, 2010 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Tnx. Damn i just saw that soviet symbol on roof changes owner color not well.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Apr 28, 2010 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

There IS a scroll speed bar in the options menu. So you can change that. You know this, right?

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Wed Apr 28, 2010 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I have some question right there. Can I do so that this structure is built only drones, but no tanks. (Like kennel in red alert 1 was build dogs.) Make it war factory isn't working, because tanks start spawning at it too. = (

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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Wed Apr 28, 2010 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

smoke_th wrote:
Symphonic wrote:
Damn this wasn't worth posting. I thought it was going to be something cool, and then it turned out to suck.

You took the original red alert SHP, which doesn't even fit an isometric layout, and slapped a few poorly-edited and obvious changes on.

Shame on you.



Chill out, normal dron works now making up.

Come to think of it, You've never specified which game it was for...
Is it just for show or is it for a game?
Either way, it still looks good.
(The symbol needs to be a bit darker though. But that's my own opinion.)

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Wed Apr 28, 2010 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Drogan wrote:

Come to think of it, You've never specified which game it was for...
Is it just for show or is it for a game?
Either way, it still looks good.
(The symbol needs to be a bit darker though. But that's my own opinion.)

Actually for game. Smile I just don't know how dron-works building must looks like. Any ideas. And here is early screenshot - there is scout stealth drone, float tank drone and flame drone/



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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Wed Apr 28, 2010 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remove the sign and use it as a civilain building (A civilian factory for example), since this building doesn't fit in the soviet, nor in the allied or yuri theme...
Just my opinion, though

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Wed Apr 28, 2010 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, here is rotating of building (1,5 hour of photoshop). I think this will be more useful.



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Wed Apr 28, 2010 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok ok. That was only hand-shaking. Here is real drone-Works. That building will be civilian tech car-shop....
Now i need someone to make build-up animation for it...



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 28, 2010 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now I've never really been fond of CnP Buildings but at least you're on a better road than slapping a hammer and sickle on a Red Alert 1 structure. A couple of things to note and keep in mind when making CnP structures (or anything else for that matter):

- Remember lighting and shadows! The South-East facing parts of the structure are meant to be darker and shadowed.
- Try to avoid using too much of the same structure so it's difficult (better yet, impossible) to tell what original structure the piece was taken from.
- Don't hesitate to recolor and edit bits of your CnP structure in Photoshop or whatever other program too.

That's a lot better than what you originally posted but still has room for a LOT of improvement, take a look at this CnP Structure for example.

http://www.ppmsite.com/forum/files/pp_197_128.png

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Wed Apr 28, 2010 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Got your six. =) Will try harder.
Well, this is more fits with light theme?



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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Thu Apr 29, 2010 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

oh, all looks nice and...........ZOMFG is that an terror drone in the clonning vats thing? Surprised

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Thu Apr 29, 2010 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep XD

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Thu Apr 29, 2010 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

oh no...i need make snow animation too? i making build up animation already.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Thu Apr 29, 2010 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It's really incomplete if you don't have snow and damage frames.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Thu Apr 29, 2010 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I know, i know...anyway, is there some converter to convert shp animation directly to gif?
Whoops..already found this feature in shp builder. Here is it. Buildup animation.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 29, 2010 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha, the terror drone looks like a headcrab when inside the vat Very Happy

It looks like SHP Builder messed up the colours again when converting to gif...

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Thu Apr 29, 2010 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

actually this pallet mess colors. RA2 is pallet-using game, do not forget it)
and here is normal and damaged frames



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Thu Apr 29, 2010 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is another in game screen shot. Again -
Flame drone - powerful anti-infantry unit. (perfect vs Yuri clones)
Float-tank drone - amphibious assault mini tank
Scout Drone - invisible scout drone that is compensated soviet's blind situation in ra2 (only allied haves spy sattelite)
And my building too. Yay Razz



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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Thu Apr 29, 2010 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

u6795 wrote:


Everything is useful to someone. However, you're completely wrong with one main thing: criticism. What was posted earlier was not criticism. "Don't post this shit" and "this is terrible" are not forms of criticism, that's simply arrogance and stupidity that leads to no improvement whatsoever. You all bitch about the lack of quality voxels being posted, how about the potentially talented people that post work and have it blasted and are never helped into getting better? Everyone starts somewhere. This argument has been had multiple times, I've seen it here, for years. However the fact that it has to be repeated is a testament to yours and several other members immaturity.

No thread is a waste, everything can be improved. Not everyone has been here for some time, some people don't understand the politics and rules, and go straight for the download forum. While annoying as shit, I agree, they can be corrected and taught the right way to do things. Look at this thread:

http://ppmsite.com/forum/viewtopic.php?t=26947&postorder=asc

Should he have simply not posted this? Go to page 2, and look at the improvement. Holy shit don't even go beyond this thread we're spamming- he's doubtlessly gotten better, even if it's CnP, it's nice.

As for your last two comments- get off your high horse. I'm a big boy too. Simply sick of the repetitive bullshit I see being dished out on PPM.

Umm, thanx.)

Can somebody make shadows for this building? i'm kinda stucked with it.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 29, 2010 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry that i haven't intervened earlier.

Symphonic, wardeathfun and especially High Templar X watch your language! There is no need to bash a new member and especially not in such a rude manner.

@Regulus: It also doesn't helps in any way to post useless animated gifs, when something constructive is needed. Instead you can also send me a PM if you see a topic going down the tubes.


@smoke_th:
Your initial RA1 conversion wasn't that bad as i've seen you've done the damage frames yourself, which i must say don't even look bad. They have some nice scorch marks and deformations.
However as a useful building this indeed needs some more work, especially a door animation (for the ingame production of units) and maybe 1 or 2 activeanims to give it more live.

I'm also quite impressed by your rotated version. I really have no clue how you managed to keep the proportions and textures on your rotated version while you had nothing but a 2D image from a different perspective.
Unfortunately you've rotated it in the wrong direction, as warfactories are hardcoded to let vehicles only leave the factory to the southeast.
Though you could still use it as some kind of barracks (where you can set the exit point to the southwest too) and let it produce some bigger infantry units like cyborgs.

The last CnP building also looks quite decent and you've also improved the shading which doesn't looks bad.
The shadow frames are actually quite simple. Just open SHP builder and add them there manually (you only have to do them once or twice; sometimes normal and damage frame can even use the same shadow). Since SHP builder can show you the building in the shadow frames as shadow it's pretty easy to paint some purple pixel that make a decent shadow.

You've shown some good progress, so keep on SHPing.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 29, 2010 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've done a major topic split here, so sorry if things get a little non-sense.


Anyway, regarding the war factory, you can't convert RA1 graphics to RA2 with OS SHP Builder/Photoshop or any other digital image editor. As many people mentioned, the angle of the buildings is different, so even if you resized it correctly, it would still look wrong in game. Even the rotated version doesn't fit the game at all.


So, I'm gonna do this: if split isn't enough, I'll also move it to the Media Hut.

Let's be honest, this topic might be useful to learn how to do SHP, but the factory above isn't useful to anyone at this stage.


[Moved to Media Hut and Splitted Topic]

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Sorry that i haven't intervened earlier.

Symphonic, wardeathfun and especially High Templar X watch your language! There is no need to bash a new member and especially not in such a rude manner.

@Regulus: It also doesn't helps in any way to post useless animated gifs, when something constructive is needed. Instead you can also send me a PM if you see a topic going down the tubes.


@smoke_th:
Your initial RA1 conversion wasn't that bad as i've seen you've done the damage frames yourself, which i must say don't even look bad. They have some nice scorch marks and deformations.
However as a useful building this indeed needs some more work, especially a door animation (for the ingame production of units) and maybe 1 or 2 activeanims to give it more live.

I'm also quite impressed by your rotated version. I really have no clue how you managed to keep the proportions and textures on your rotated version while you had nothing but a 2D image from a different perspective.
Unfortunately you've rotated it in the wrong direction, as warfactories are hardcoded to let vehicles only leave the factory to the southeast.
Though you could still use it as some kind of barracks (where you can set the exit point to the southwest too) and let it produce some bigger infantry units like cyborgs.

The last CnP building also looks quite decent and you've also improved the shading which doesn't looks bad.
The shadow frames are actually quite simple. Just open SHP builder and add them there manually (you only have to do them once or twice; sometimes normal and damage frame can even use the same shadow). Since SHP builder can show you the building in the shadow frames as shadow it's pretty easy to paint some purple pixel that make a decent shadow.

You've shown some good progress, so keep on SHPing.


Hehehe. Well, rotating 2d buildings it's hell of the show, yeah.
I will show ya and all in this forum.
so. Let's get some 2d building from ra1 and make it in other angle. This will be warfactory again.))
Well...the message will be in tutorials now.
http://www.ppmsite.com/forum/viewtopic.php?p=382948

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
I've done a major topic split here, so sorry if things get a little non-sense.


Anyway, regarding the war factory, you can't convert RA1 graphics to RA2 with OS SHP Builder/Photoshop or any other digital image editor. As many people mentioned, the angle of the buildings is different, so even if you resized it correctly, it would still look wrong in game. Even the rotated version doesn't fit the game at all.


So, I'm gonna do this: if split isn't enough, I'll also move it to the Media Hut.

Let's be honest, this topic might be useful to learn how to do SHP, but the factory above isn't useful to anyone at this stage.


[Moved to Media Hut and Splitted Topic]

Why not? How i talked this is not factory anymore - now it's civillian tech car shop that will allow each side build modified civilian vehicles (like suicide cars for soviets, armored racing red car with gun on it for allied and armored buses for everyone.)

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Player1
Soldier


Joined: 05 Jan 2010

PostPosted: Fri Apr 30, 2010 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Well for starters, the RA1 War Factory has door opening and closing animations that go with it. All this is, is a shell of a building, I mean where will the units come out? Through the wall? And trust me it isn't as easy as copy and paste and editing one frame, I know I've dealt with it for my mod.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Player1 wrote:
Well for starters, the RA1 War Factory has door opening and closing animations that go with it. All this is, is a shell of a building, I mean where will the units come out? Through the wall? And trust me it isn't as easy as copy and paste and editing one frame, I know I've dealt with it for my mod.


No no no - this will not produce any units anymore. Now this will be building for add new features in machines list.

Hmph...i've got idea make capturable hidden robot vault (like in Kill Krush And destroy extreme).

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Fri Apr 30, 2010 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

At least the drone in that blue tube-thing looks kawaii and friendly...

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 6:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Eldrei wrote:
At least the drone in that blue tube-thing looks kawaii and friendly...

This is actually drone-prototype with yuri-brane inside. Mind-drone. Frendly? It's will control your mind and use you as cannon fodder Very Happy

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Eldrei
Missile Trooper


Joined: 11 Mar 2010
Location: Fixin' in mah PPM.

PostPosted: Fri Apr 30, 2010 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

smoke_th wrote:
Eldrei wrote:
At least the drone in that blue tube-thing looks kawaii and friendly...

This is actually drone-prototype with yuri-brane inside. Mind-drone. Frendly? It's will control your mind and use you as cannon fodder Very Happy

As an EFG, I'd happily let my brain controlled and be used as cannon fodder!!!

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

woah...some suicidal ideas, eh? you better go to psychoanalytic. )))

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Fri Apr 30, 2010 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehh..somebody tell me, soviet engineer what means efg in english? o_O

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Apr 30, 2010 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

smoke_th wrote:
Ehh..somebody tell me, soviet engineer what means efg in english? o_O

Epic Fail Guy, a 4chan meme. Don't go there, don't ask any more questions, I now request a split, from otherwise good topic.

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smoke_th
Vehicle Drone


Joined: 27 Apr 2010
Location: Soviet Russia :D

PostPosted: Sat May 01, 2010 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, tnx. Need to learn more enciclopedy dramatica, russian lurkmore.ru contains less information 'bout west memes.))))

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