Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Apr 28, 2010 5:36 am Post subject:
Cluster not working on projectile ._. ~solved~
Subject description: Only I would have problem with Beginner stuff xD please help
That would be everything but warhead, but warhead is not important, its just the normal mirage WH but with a cell 1.
So like, i have a similar Mirage tank that is heavy and has cluster of 2, and it works fine, so then i decided to give the british the epic unit version that has even more cluster. Original plan was to make it cluster 11 just to see it ingame (Id imagine thats broken on conyard but i just wanted to see it). Though it did not show ingame. I renamed projectile to make sure i did the correct one, I made sure C in cluster was capital, and copied and pasted from the existing projectile that worked for the previous mirage tank and did simple modifacations so it should of worked. I made sure no other projectile with the same name exists as well. :/
I tried using the origina working projectile for the ehavy mirage, and it worked. all 3 clusters or whatever. So i copied and pasted it again, redid cluster and single explosion.... again.
Am i missing something? D: Is there a limit on projectiles? Because i do have like one for each new unit (I have about 200 new units added) Last edited by wardeathfun on Thu Apr 29, 2010 4:15 am; edited 1 time in total QUICK_EDIT
Also if you have previously working code, please post that code as well, just saying you have working code is not going to help us solve your problem.
Have you tried adding a different set of animations to the warhead?
Actually now that I think about it, you cluster may be working, but I use certain tags on my weapon and projectile codes that you don't. Because of this, your weapons cluster, all hit the same cell, resulting in a "1 animation" on screen effect.
Also, I think that the further the projectiles travels, the higher chance the cluster projectiles will separate, instead of remaining locked in 1 cell. _________________ Grab my Map Logic Expansion Pack 5.2 here!
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na, with a cluster weapon, CellSpread=1 wont make a difference, Cluster will still allow it to spread out wether this is CellSpread=1 or 10.
But looking at your codes, I dont see any reason for it not to work, but yeah post warhead code also. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Actually with cluster weapons, the projectiles can land randomly along a pattern of:
xxx
xox
xxx
Where o is the main targets cell. So each projectile uses the weapons damage and uses the verses and cellspread.
So if it had Cluster=9, it would hit every cell. and then, for each of those cells, it would do its damage with its own cell spread. Assuming a weapon did 10 damage, and had 9 cluster, the center cell would actually take 90 damage.
Damage spread in cells for a weapon like this with 10 damage, 1 cell spread with percent at max=1 and verses 100% would deal damage like this via the cells.
00 - 00 - 00 - 00 - 00 - 00 - 00
00 - 10 - 20 - 30 - 20 - 10 - 00
00 - 20 - 40 - 60 - 40 - 20 - 00
00 - 30 - 60 - 90 - 60 - 30 - 00
00 - 20 - 40 - 60 - 40 - 20 - 00
00 - 10 - 20 - 30 - 20 - 10 - 00
00 - 00 - 00 - 00 - 00 - 00 - 00
Which means putting cellspread on a cluster weapon, is a very bad idea! Combine this with the effect that Structure can be #X# foundations which can be effected by multiple cell damage, and all of a sudden a 10 damage weapon can kill an mcv with 1 shot, but has trouble killing a single infantry.
Of course you can balance by changing verses tags and lowering percentatmax to reduce this. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Try changing Speed=99 on the weapon and comment out Inviso=yes on the projectile.
Due to the instant hit weapon, it could be possible that the cluster logic doesn't work. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Naw, 9 is just the max cluster you can set. Also airburst weapons can only be set between 2 and 9, if you try setting cluster=1 on an airburst weapon you will get 9. But like I said before, cluster weapons are a dangerous game unbalancer, be very careful when adding cluster weapons, or feel the wrath of a broken, unbalanced game. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
I will try to try all the steps mentioned above ._. i will post or edit this post if any good results come. thanks for help (once again xD) guys.
edit~
Oh yeah, forgot to say im using NPatch AE (only hack that removes the unit bug, and sadly will be the only patch i can use for a very long time since ares wont have superweapons quite yet or anything else im using Dx)
Also Eric Anime freak brought a good point, since despite the amount of damage i placed, it seems like its always instant hit ._.
final edit~
Erics set up worked! Thanks so much guys! (i would of never guessed thats the problem, to be honest, i was expecting a typo even though i was super careful xD) So thanks so much guys baring with such a noob xD QUICK_EDIT
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