Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Jan 02, 2025 10:33 pm
All times are UTC + 0
medic healing
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
SGTscoggs
Civilian


Joined: 28 Apr 2010

PostPosted: Thu Apr 29, 2010 4:55 pm    Post subject:  medic healing Reply with quote  Mark this post and the followings unread

I'm working with burton247 to make a mod and I've created and it mostly works (with a bunch of default values till I get round to making the building and the art files are made) but the unit doesn't auto heal. I'm probably missing something really obvious but for the life in my I can't see it.
the code i'm using is as follows
Code:

;MEDIC
[MEDIC]
UIName=Name:MEDIC
Name=Medic
Image=ENGINEER
Category=Soldier
Primary=Heal
HealScanRadius=20
CanPassiveAquire=yes
Prerequisite=GAPILE
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
Speed=4
Pip=Blue
Engineer=yes
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0   ; This value MUST be 0 for all building addons
SpecialThreatValue=1   ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9
Size=1
IFVMode=1
Trainable=no
SelfHealing=Yes

here is the heal weapon, though it is default just with range changed:
Code:

; medic healing
[Heal]
Damage=-50
ROF=80
Range=1.1
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1


If anyone can shed any light on why this doesn't work I'll be thankful?

Back to top
View user's profile Send private message
High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Thu Apr 29, 2010 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Take Engineer=yes off the Medic. >_>

_________________
Because Banshee saw fit to ban my other account for no reason, this is my new one.

Back to top
View user's profile Send private message
SGTscoggs
Civilian


Joined: 28 Apr 2010

PostPosted: Thu Apr 29, 2010 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh dear god, how did I miss that. well I'm an idiot.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 2.9597s ][ Queries: 11 (2.7865s) ][ Debug on ]