I'm working with burton247 to make a mod and I've created and it mostly works (with a bunch of default values till I get round to making the building and the art files are made) but the unit doesn't auto heal. I'm probably missing something really obvious but for the life in my I can't see it.
the code i'm using is as follows
Code:
;MEDIC
[MEDIC]
UIName=Name:MEDIC
Name=Medic
Image=ENGINEER
Category=Soldier
Primary=Heal
HealScanRadius=20
CanPassiveAquire=yes
Prerequisite=GAPILE
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=1
Sight=4
Speed=4
Pip=Blue
Engineer=yes
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
SpecialThreatValue=1 ; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=9
Size=1
IFVMode=1
Trainable=no
SelfHealing=Yes
here is the heal weapon, though it is default just with range changed:
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