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Something I thought I'd share
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Thoughts?
Like the idea
90%
 90%  [ 9 ]
Hate the idea
10%
 10%  [ 1 ]
Total Votes : 10

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Apr 29, 2010 5:46 pm    Post subject:  Something I thought I'd share
Subject description: Updated pic 4/29 15:56
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Your probably looking at this and saying, "Big deal a 5by7 building. Who cares." Then your thinking "wait, 5by7 not possible."

You are right unless you have ARES. But this is not a "building", but a terrain piece I had an idea for an earlier project I was working on. I was working on a mod/campaign where one of the missions you had to go in rescue someone and get them to the extraction point. Landing in the middle of a city with 30 infantry chasing you was kinda tough and if some of those infantry were rpg soldiers then the helicopter was in trouble. So I made this piece because I was bored. On the back side is a work ramp, so the helicopter will land 2 snipers jump out and wait for the rescued person to arrive.

I still have to fix the back section where the ramp is.

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Last edited by Nikademis Von Hisson on Thu Apr 29, 2010 8:11 pm; edited 4 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Apr 29, 2010 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting idea, I got to say.

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Thu Apr 29, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do continue.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Apr 29, 2010 6:03 pm    Post subject: helipad Reply with quote  Mark this post and the followings unread

well, I was being chased by 30 infantry troops and they managed to destroy the chopper. The trigger was set up for once aboard the chopper would fly away, once it reach a certain way point the player would win. I could have made it so once you reach the way point (which was a 1/2 way across the map) the game would end but on the way out there could be a lone anti-aircraft vehicle floating around and still take out the chopper

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Thu Apr 29, 2010 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

That my friend is a very nice (and sorta original for CnC) idea and unless you oppose i belive when i have time i may experiment with this in Tiberian Sun.

Im thinking along the line's of experimenting with destroyable clifts and buildings (like the Dam) which sit on the clift/building edge for affects/looks

And imo it will less recognizable in TS as you cant garason buildings.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Thu Apr 29, 2010 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Revolutionary wrote:
Im thinking along the line's of experimenting with destroyable clifts and buildings.

Hey, that's an awesome idea, by using this we could have more detailed damage states! (Fe.: Left wall is shot at = Left wall gets destroyed while the other sides stay undamaged)

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Fri Apr 30, 2010 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The answer is probably going to be so obvious, I'll feel foolish, but I have to ask: Why do you need ARES to do this? It seems like something that could be done with just adding new terrain (mostly cliff and ramp sets).

Otherwise, I think it's a brilliant idea and can't believe no one has tried it before.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Fri Apr 30, 2010 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

He means that a "building" as large as that would need ARES to be implemented, but as it ain't a building, you don't need it.

Last edited by 0warfighter0 on Sat May 01, 2010 10:59 am; edited 1 time in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Apr 30, 2010 7:14 pm    Post subject: building Reply with quote  Mark this post and the followings unread

This is not a building, but a terrain piece. What I did was make a cliff set as 1 piece. see pic. I made it would look like a building so I could use it as a high place to land a helicopter. The yellow arrow points to where the ramp is located, so you can get to the top

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Apr 30, 2010 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I peronsonly don't like the idea but heck no one cares what i think anyway

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat May 01, 2010 6:55 am    Post subject: helipad Reply with quote  Mark this post and the followings unread

Dubzac wrote:
I peronsonly don't like the idea but heck no one cares what i think anyway


What don't you like it? Like I said it suppose to so you can land a chopper on a building and either deploy from it or extract from it. It is for a urban style map so it looks like you are landing on a building. I am interested in your opinion.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sat May 01, 2010 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

The holes/windows on the sides are weird.
It makes it look like a building,yet don't feel like a building...err the issue is something like I'm not sure what it's supposed to look like,a building or not?
I can't explain it well Confused

edit: Ah I think I got the way to say it.
Basically,if it's supposed to look like a building,the windows seem badly made (because some are crushed at the bottom),but if it's not supposed to look like a building,the holes look too much like windows.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat May 01, 2010 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

i personally think its a clever idea. if only destroyable cliffs worked 100% perfectly.

top is not to realistic though since most buildings dont let you drive on them if there is like no wall... but since its terain, i suppose you can add your own wall xD

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 01, 2010 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, that IS a parking building. Although, why the border is so low, is beyond me.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat May 01, 2010 9:52 am    Post subject: building Reply with quote  Mark this post and the followings unread

gufu wrote:
Well, that IS a parking building. Although, why the border is so low, is beyond me.


Yes it is a parking building, give that man a ci-gar. I have to redo the walls. I had the idea some time ago for this. It was something I got around to start on it.

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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