Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Apr 30, 2010 2:18 pm Post subject:
Fixing the TW Obelisk
As I dunno if this can be classified as a tutorial, I put it in the C&C3 editing forum.
Anyways, I noticed that when the Obelisk fires on enemy infantry (the sweeping laser), it doesn't charge. I ain't sure if this is an oversight or that EA wanted it to be like this, but I figured out how to fix this. I want to thank Chrizz/Stygs for pointing me in the correct direction.
Here's what you need to fix in NODObelisk.xml:
Charge-up FX:
In the <!-- DRAW CRYSTAL --> <ScriptedModelDraw> part, add this (preferable under the PREATTACK_A part):
Charge-up sound:
As the charge FX and the sound are seperate, here's the sound codes.
In the ClientBehaviors part, add this (preferable under the PREATTACK_A part):
Posted: Fri Apr 30, 2010 4:11 pm Post subject:
Re: Fixing the TW Obelisk
Dutchygamer wrote:
Note: replace the '{' and '}' with '<' and '>' respectively. I've done this, or else the forum sees it as code, and it removes it (maybe something for Banshee to fix)
Check the "Disable HTML in this post" option and it will work.
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