Posted: Fri Apr 30, 2010 2:53 pm Post subject:
Prank Unit - Pandora box
Well, hellyeah. This is kinda lulz stuff. It came for enemy player base, deploys, he sending someone to take it and BOOM!!! Now crate-hunters will shit their pants more times.
It's a nifty idea. Though your PrankboxWH code looks like its pasted on top of the NGbox code. It didnt confuse me but might confuse others. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I think if this was used as a trick crate that would run away a little bit everytime a unit tries to pick it up, that would be hilarious _________________ Please, read the signature rules of the forum. QUICK_EDIT
Hey nice idea too))) Anyway - code fixed. And you know - it's quite imposible - i don't think that vehicle can deploy into not building...doesn't it?
And here is ingame screenshot.
Joined: 03 Feb 2010 Location: People's Republic of China
Posted: Sat May 01, 2010 7:18 am Post subject:
does the man upstairs is real from soviet russia?i really dont know where does ppmbelongs,could anybody tell me?America? _________________ Tiberian Tear is making, and I will try my best. QUICK_EDIT
So it unpack into the crate we see in the middle of packed crates in boxes.png and at the top-right in ascreen.png?
Yeah i'm a bit lost,sorry. QUICK_EDIT
unfortunately it looks to easy to spot, due to it not really looking like the shp. graphic and especially moving around. unless you gave it a chrono locomotor to move about, minus the cloud effect. so it would look like a box spawning and have selection disabled, only thing would be name tag hrm.., but i believe that could be remedied.. _________________ Delirium.. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Mon May 03, 2010 5:30 am Post subject:
._. good point. lol this sucks. i guess we will have to wait for an exe hack to make this unit perfectly. until then, its just a good unit that can be like a truck that carries crates. destroy it and it gives a crate. in my opinion atleast.
edit~
Thought about it. I thought about ore. It wont look as great as originally planned but, here it goes. What if it has some sort of terrain making weapon and the building that deploys is invisible. A crate could be spawned and when the enemy gets near it, explosion. There is a blank crate somewhere if i recall. QUICK_EDIT
Joined: 03 Feb 2010 Location: People's Republic of China
Posted: Mon May 03, 2010 3:22 pm Post subject:
You can use npatch to drop this box into battlefield and named this superweapon in 'drop structure' ,then deploy this box into a structure such as a grandcannon or a sentry gun. _________________ Tiberian Tear is making, and I will try my best. QUICK_EDIT
Can you control what kind of crate it is, like if its the exploding crate or is it random like normal crates?
Err...random. You can only control money with CrateBeneathIsMoney=true tag. Unless if you have Ares you can control what kind of thing is inside in the crate. Also found the tut. _________________
Clazzy wrote:
If the concept of a God was never created, would we invent one to describe what's outside our universe?
Would it be possible to have a vehical eg Truck/Transport that can be directed to intentionally drop crates that resemble random crates but which are loaded with explosives so when someone tries to run over them they explode doing reasonable amounts of damage to any units in close proximity? Or even better, they can also be shot by say a sniper and explode ? QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Jun 01, 2010 1:50 am Post subject:
thats great and all, but it shows a health bar, making it obvious :p it be kinda hard to drive to a crate when either an attack cursor shows or a giant "No" cursor. QUICK_EDIT
The health bar can be removed with PixelSelectionBracketDelta, the cursor would still be a problem tho. I guess if you offset the Gfx tho so it displays in the cell next to the infantry, then the player would automatically click next to it instead. _________________
Sorry I really skimmed through this so please don't bash me if I am wrong here... But can't you make it deploy into a building that has a crate image (both are shp) and simply has an exploding weapon, selectable=no, and foundation= 0x0 or something, or is a bib? _________________ QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Tue Jun 01, 2010 5:42 am Post subject:
think bridge repair huts. they may not be selectable, but they have a health bar shown. so far, i think Mig eaters idea is best. its not perfect though. I guess we will have to wait until Ares makes a no health bar shown as an option. QUICK_EDIT
Make the exploding crate very unlikely of naturally ocurring.
Make the explosive crate very powerful...
With ARES, make it so the vehicle always deploy into an explosive crate. (at least, in the part up it says it is possible)
And ta-da, you have made it undistinguishable from the real thing because it IS the real thing.
Enjoy your enemies falling in the trap.
(¿Does AI normally claim the boxes? I know it's not very good at it, but at least accidentally, is it possible from them to pick them up?) _________________ QUICK_EDIT
I just need to add a crate war mode to my mod and implement this with a crazy ivan/attack allies function... a friend of mine is obsessed with playing Crate War every time we play a LAN game. Fortunately Mental Omega's crate baddies make it hilarious when getting a shroud reveal shroud explosion chain of crates.
On a side note, I can't help myself but it should be Pandora's Box, as in a box that belonged to Pandora as per the origin of the term. QUICK_EDIT
And yes, it is possible for the AI to pick up crates. Witnessed it more than a few times on low tech level matches when the AI picked up crates that gave them units my infantry couldn't touch. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
I appreciate the creativity behind the Pandora Box unit, but I find it concerning how easily it could be exploited as a hacker prank. If players start using it to disrupt gameplay unfairly, it might affect the balance and overall experience. Some adjustments might be needed to prevent it from becoming a tool for annoying or unfair tactics. QUICK_EDIT
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