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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed May 12, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Inf should avoid buzzers at any time, even while wearing Power Armors or being a Cyborg. Also, if you really want this ability so much, create your own mod then...

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu May 13, 2010 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

It's how the Scrin plays, dude. Short-ranged infantry but powerful and the Buzzer is a MELEE unit and has pathetic health, why do you even send a CC ALONE to an enemy base in the first place?

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu May 13, 2010 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
why do you even send a CC ALONE to an enemy base in the first place?
Because it could work in TS (there was a campaign mission like this),and because CC is supposed to be an epic unit,maybe? Rolling Eyes
Well this Cyborg Commando don't work like that,part of the cause is C&C3 way to handle things,different from TS.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 13, 2010 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Arf. You're getting epic and indestructible mixed up #Tongue

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu May 13, 2010 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Valherran wrote:
Whats sad is I sent a Cyborg Commando on attack+move command to Scrins back door and he got taken out by 3 Buzzers. Rolling Eyes


How did you end up sending a cyborg commando into the path of one of the best anti infantry units in the game... this is unbelievable...

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Thu May 13, 2010 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Valherran wrote:
Whats sad is I sent a Cyborg Commando on attack+move command to Scrins back door and he got taken out by 3 Buzzers. Rolling Eyes


How did you end up sending a cyborg commando into the path of one of the best anti infantry units in the game... this is unbelievable...


To test that theory that's why. I find it rather lame that units so expensive and armored can get dropped so quickely by those. Sad

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Thu May 13, 2010 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

So what do you want? Nerf the Buzzers? They already have low health AND need to be in melee range to attack...

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Fri May 14, 2010 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
So what do you want? Nerf the Buzzers? They already have low health AND need to be in melee range to attack...


No, I asked a question, that was all. Confused

A slight damage in take from Buzzers to Cyborg Commando would be nice though.

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Fri May 14, 2010 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, castrate the scrin a bit. They have a wide variety of anti infantry units as is.

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Phoenix848
Vehicle Driver


Joined: 21 Apr 2010

PostPosted: Fri May 14, 2010 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Personally, I think those buzzers deserve the kill. Think about it, melee attack from a low health infantry unit vs both a powerful plasma gun and a flamethrower...
If you used any micro at all, you could've killed the buzzers easily.

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Sat May 15, 2010 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Phoenix848 wrote:
Personally, I think those buzzers deserve the kill. Think about it, melee attack from a low health infantry unit vs both a powerful plasma gun and a flamethrower...
If you used any micro at all, you could've killed the buzzers easily.


I really don't care I am just wowing at the fact they can do that, such an expensive unit can ge munched by something so weak...

I always found those Buzzers to be redundant, it's like how the ztype does a squad of guys with machine guns take out a swarm of bugs the size of golf balls? If you tried that in real life against a swarm of bees you will be hurting or possibly dead. Good job EA... Laughing

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat May 15, 2010 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

It's been a while since I posted. While the Juggernaut isn't an Anti-aircraft Artillery, the laws of physics dictate that if you shoot a gun up, the projectile goes up, and if it hits something it will shred through it, thus destroying it.

Although, this is a bit overthinking it for a video game. So do what you will.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sat May 15, 2010 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

By that logic, the nuke-firing Temple of Nod is a hypothetical SAM Site.




Valherran wrote:
If you tried that in real life


C&C isn't real life.

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Sat May 15, 2010 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valherran wrote:
If you tried that in real life


C&C isn't real life.[/quote]

Not a valid argument, the principles are still there. Wink

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat May 15, 2010 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valherran wrote:
Not a valid argument, the principles are still there. Wink


It IS a valid argument, for your information. I won't bother explaining why, since everyone already knows the drill...




...or do they?

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat May 15, 2010 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
It's been a while since I posted. While the Juggernaut isn't an Anti-aircraft Artillery, the laws of physics dictate that if you shoot a gun up, the projectile goes up, and if it hits something it will shred through it, thus destroying it.


On the other hand, aircrafts are flying a lot highter than shown in CnC, so it might be hard to hit anything (not to mention that a Firehawk would propaly fly with mach 1 or 2).

Quote:
such an expensive unit can ge munched by something so weak...


Some people call this a "counter", if you would have build some buggys or at least controlled the cyborgs, he would have survived.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Valherran wrote:

Not a valid argument, the principles are still there. Wink


The principles are not there. What is there is a highly dumbed down and simplified impression of real life. Some principles aren't even there at all (infantry don't eat or sleep).

Using the real life argument for a game is a stupid supporting point unless the game is blatantly violating real life principles in a way that would severely undermine the enjoyment of the gameplay. Saying "if you tried that in real life" is an over generalising point which could be applied to anything, including infantry in-game being resistant to rockets and shells, lasers that do more damage to vehicle armour than human flesh (Nod laser cannon turret)

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Sun May 16, 2010 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

The gap between C&C3 and RA3, is slim.

As for the actual point of this thread.

Better base AA. Anti-air base defenses are not part of tier based system, you only get one to cover an entire range of possible attack. While the ground get's a three tiered system, the sky gets one. So this structure's sole reason for existence, is to defend against a wide variety of aerial attacks. It should do so efficiently.

The subterranean tank. Great idea and effects, but it kills the realism with instantaneous underground traveling. The implementation here suggests you used Strato code with effects attached. Intuitive as that is, for a ground unit, it has a fatal flaw. While it looks beautiful, and show's real promise if the process can't be tied to a locomotor all of those effects cant make up for the forumula it breaks. Look at the function, before the form and its not really a subterranean tank anymore, its a teleporting tank pretending to be subterranean.

The airplanes using strato travel was bad enough, but semi believable, if only in a sci fi way. Most importantly though, its use was limited by the number of available helipads. Prevented the potential for an overrun tactic. Fire-hawks translated to a substantial structure/power requirement in order to spam many of them. With this underground tank, there are no structure prerequisites beyond its initial construction, allowing for a unit on the battle that can be built in high numbers, and go anywhere instantaneously.

The "Time" in RTS loses some of its meaning with this.

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Last edited by Sedistix on Sun May 16, 2010 4:52 am; edited 1 time in total

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

The "Time" in RTS was never meant to imply realistic timing. It goes together with the "R", as in "Real-Time" which means the gameplay takes place in real time, as opposed to a turn-based game.

Realism and gameplay are two things that are always separated by a very distinct line. Aspects of realism are only adapted into gameplay in small doses for the sake of immersion and believability. However in general principles of game development, those things are not above gameplay in terms of priority. If there should ever come a decision between choosing gameplay or choosing realism, developers wouldn't pick the latter.

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Last edited by Valdez on Sun May 16, 2010 4:55 am; edited 1 time in total

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Sun May 16, 2010 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Wooosh, as the plot goes overhead...

The pun was the unit isn't really constrained by time anymore, at least in part.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 4:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Well that depends on how you're looking at it. Are you concerned that the insta travel of the tunneling mechanism is a gameplay issue, or a realism issue? Because if it were the latter, the very idea of a unit being able to tunnel like that itself is already unrealistic, probably one of the most unrealistic things ever in TS.

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Sedistix
Cyborg Engineer


Joined: 27 Mar 2010

PostPosted: Sun May 16, 2010 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I've already addressed both.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 5:09 am    Post subject: Reply with quote  Mark this post and the followings unread

about the travel anywhere thing, I can't recall precisely but wasn't there a radius limit for the burrowing distance?

Besides, assming the issue was indeed a potential gameplay liability I guess Carnius could go use Shadow Team locomotors instead, only this time, flying downwards instead of upwards :p

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Sun May 16, 2010 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Valherran wrote:

Not a valid argument, the principles are still there. Wink


The principles are not there. What is there is a highly dumbed down and simplified impression of real life. Some principles aren't even there at all (infantry don't eat or sleep).

Using the real life argument for a game is a stupid supporting point unless the game is blatantly violating real life principles in a way that would severely undermine the enjoyment of the gameplay. Saying "if you tried that in real life" is an over generalising point which could be applied to anything, including infantry in-game being resistant to rockets and shells, lasers that do more damage to vehicle armour than human flesh (Nod laser cannon turret)


Boy you love to continue arguments don't you? All that you listed is mostly realistic, but seriously, can you take out a swarm of bugs with a machine gun yes or no? Laughing

Quote:
Some people call this a "counter", if you would have build some buggys or at least controlled the cyborgs, he would have survived.


Actualy I had control over him when I saw the 3 buzzers come after him, he got eaten because he fired too slow and wasnt able to kill them in time and the last 2 ate him. Laughing Oh well...

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Valherran wrote:

Boy you love to continue arguments don't you?


Coming from the guy who was hellbent on replacing the SAM Site rather than fixing it for the entirety of the first page of this thread, I'll take that as a complement...



Valherran wrote:

All that you listed is mostly realistic but seriously, can you take out a swarm of bugs with a machine gun yes or no? Laughing


In the game, units play by the rules of the game, not the rules of real life. If the rules don't correspond to real life, it's not the game's problem.

Also which one that I mentioned was realistic? The part about infantry being able to shrug off tank shells and rockets, or the part about a laser doing more damage to metal than human flesh?

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sun May 16, 2010 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

If the buzzers can one-hit-kill the Cyborg Commando,then there's indeed a problem for me.
Either the CC should not have the infantry logic that allow them to be killed instantly by snipers and things like that (I think buzzers use sniper logic),or if it comes from its armor,modifying the armor (the fact that every unit has her own armor is often a pain,but here it would be useful).

It's an epic unit,not a commando in c&c3 meaning.Nothing should kill it in one shot (except of course SuperWeapons maybe).

Even if it's 2 shots,the honor will be safe Very Happy

The one to be modified is the CC,not the buzzers.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 16, 2010 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

You're confusing indestructible with epic again. The CC is plenty powerful if used right.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 16, 2010 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

If you want a CC to be 'zomg I KEEEL EVERYTHING MWAHAHA AND I CAN'T DIE' pair it up with a Nod Commando instead of going solo. Epic units are not made to work alone.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cantdrawbutmod wrote:

It's an epic unit.


The cyborg commando was never intended to be an epic. Carnius mentioned it's more like a secodn hero unit than an epic. It's too weak in the health department to be an epic. Even if a buzzer won't do it in, flame weapons or snipers would anyway,

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Tacitus
Medic


Joined: 17 Aug 2009
Location: Austria

PostPosted: Sun May 16, 2010 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:


The cyborg commando was never intended to be an epic. Carnius mentioned it's more like a secodn hero unit than an epic. It's too weak in the health department to be an epic. Even if a buzzer won't do it in, flame weapons or snipers would anyway,


That's absolutely right, because when you give the CC a armour upgrade against everything, it would be unstopable and too Overpowerd.
The Buzzers are a really good scrin unit, because its something you can't stop easily with infantary. It wouldn't bee the same game play feeling if you change the damage they do against a CC or any other kind of infantary.

If you whant more armor against buzzers, than put our CC into the subt-APC, and unpack him after the buzzzers are killed. Thera are so many ways to get laid of the buzzers instead of changing the code.

-----------------------------------------------------------------------------------------------------------------------------------------------> Tacitus

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Sun May 16, 2010 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Valherran wrote:

Boy you love to continue arguments don't you?


Coming from the guy who was hellbent on replacing the SAM Site rather than fixing it for the entirety of the first page of this thread, I'll take that as a complement...



Valherran wrote:

All that you listed is mostly realistic but seriously, can you take out a swarm of bugs with a machine gun yes or no? Laughing


In the game, units play by the rules of the game, not the rules of real life. If the rules don't correspond to real life, it's not the game's problem.

Also which one that I mentioned was realistic? The part about infantry being able to shrug off tank shells and rockets, or the part about a laser doing more damage to metal than human flesh?


That part doesn't matter, what matters is the fact that I stated that it is so bizzare that a squad of intantry with machine guns can kill a swarm of bugs the size of golf balls. If you try doing that in real life, the golf balls would win. just seeing that in a game is just wrong. Laughing

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun May 16, 2010 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whatever the case it is, the issue of machine guns vs buzzers does not warrant an in depth discussion on realism and plausibility. It is the way it is because of gameplay, end of story.

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Mon May 17, 2010 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Whatever the case it is, the issue of machine guns vs buzzers does not warrant an in depth discussion on realism and plausibility. It is the way it is because of gameplay, end of story.


Well I find it bothersome, I win. Laughing

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Mon May 17, 2010 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

You and what majority of C&C 3 players?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon May 17, 2010 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe if he tried to use buzzers to kill infantry and see how hard it is, he'll stop complaining.

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Mon May 17, 2010 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny wrote:
Maybe if he tried to use buzzers to kill infantry and see how hard it is, he'll stop complaining.


What complaining? Confused

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Phoenix848
Vehicle Driver


Joined: 21 Apr 2010

PostPosted: Mon May 17, 2010 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

About 5+ posts about infantry vs buzzers and he wonders where he complained...
EPIC FAIL

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Tue May 18, 2010 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Phoenix848 wrote:
About 5+ posts about infantry vs buzzers and he wonders where he complained...
EPIC FAIL


That's not a complaint that's a statement. Laughing

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Tue May 18, 2010 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I just realized whenever I've been speaking of buzzers,I was thinking of buzzer hives (scrin anti-infantry defense,in case I got the name wrong).
Sorry for the trouble and misunderstandings it could have brought.

Now something else:
Carnius the 30 dec 2009 wrote:
I plan single player campaign, but right now it looks like too far future.
Since there are too many units or something,and this part of the mod is stuck,then maybe it's time to think about the single player campaign Very Happy
Since I'm not a multiplayer player,if there are no new units that's the point that would make me interested into going for next version.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue May 18, 2010 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cantdrawbutmod wrote:
I just realized whenever I've been speaking of buzzers,I was thinking of buzzer hives (scrin anti-infantry defense,in case I got the name wrong).
Sorry for the trouble and misunderstandings it could have brought.


It's nice you cleared this up.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Tue May 18, 2010 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cantdrawbutmod wrote:
Since there are too many units or something,and this part of the mod is stuck,then maybe it's time to think about the single player campaign


personally if you asked me I'd be interested in fx. Stuff like explosions, etc. A lot of the default ones made by EA are pretty sad.

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Tue May 18, 2010 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Cantdrawbutmod wrote:
Since there are too many units or something,and this part of the mod is stuck,then maybe it's time to think about the single player campaign


personally if you asked me I'd be interested in fx. Stuff like explosions, etc. A lot of the default ones made by EA are pretty sad.


That guy on moddb that's doing that high def MOD for C&C3 was pretty sweet looking. Could see about doing something similar?
http://www.moddb.com/mods/the-wrath

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Thu Aug 19, 2010 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

No Nod EPIC seriously.

Cy Comm. is fine. his cost is only 2000 compare with mammyII that have 5000 cost. I use him one man show to kill entire Hard AI with no other support if use correctly. If Nod have another EPIC. It will no balance. Imagine that Cy Comm. and that EPIC attack together. It's will unstoppable.

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Valherran
Soldier


Joined: 28 Feb 2010

PostPosted: Thu Aug 19, 2010 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

He is powerful, yes. But he does not compare in power to the other 2 epics, and that's where the problem is.

GDI Horde with Mk. II > Nod Horde with CC

Scrin Horde with Conq > Nod Horde with CC

Sometimes Nod will win, but most of the time they don't.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 19, 2010 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why must you counter one heavy unit with another? That's like whining that Nod had no Mammoth Tank in TD to attack GDI's with.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Thu Aug 19, 2010 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Instead find another EPIC buff him or make him have some upgrade.

MammyII Has AA Rail And SW Grenade.
Conq can upgrade with husk.

Make him can get some upgrade or some more ability.

And about CC vs buzzer.

Buzzer die with one plasma shot also even shot range he has flamethrower to rip those buzzers.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Aug 19, 2010 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

CC with infantry support > Mammoth Mk2 with support OR Conquerer with support
This is what I have seen a lot of times. You just need to have enough targets, so the big units (MK2, Mammoth Tanks, Conquerer, Tripods) waste their shots on small targets, while you focus fire and deal a hell lot of damage on their Epic units first. Then you can let your units fire at own direction.

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MR.NUKE
Civilian


Joined: 19 Aug 2010
Location: hell

PostPosted: Fri Aug 20, 2010 12:13 am    Post subject:   Reply with quote  Mark this post and the followings unread

i think that engineers medics saboteurs, etc should get pistols, if you look closely at an engineer when he dies he pulls out a pistol. i also think nod should get something like the conquerer or mammoth mark II since all other factions have them. also make vehicles a little bigger or infantry smaller cause they dont look relative at all. as far as blood effects go they are pretty good! but when infantry get squashed have a better effect like a big spot of blood.

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AYBABTU
Civilian


Joined: 27 Feb 2010

PostPosted: Tue Feb 08, 2011 4:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that NOD should get their Fist of Nod back though as a sort of mass of light unit Guerrilla tactics their supposed to use. allows them with a phantom to keep the flow of units going and crazy idea it could be like cranes can't construct avatars but can construct other things or it is more like a reinforcement bay i don't know besides Carnius gets the final say and lets try to help him make his mod the best C&C3 mod ever!

and I think Carnius already said he didn't want a NOD epic unit and as cool as avatars are I'm not a fan of even them just cause they don't really fit in with anything until C&C3 like you wouldn't see nod using something that big in TS

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Rygar
Vehicle Driver


Joined: 12 Apr 2003

PostPosted: Thu Feb 10, 2011 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod used Fist of Nod in TS, and could be used in 1.5 too.

It suits perfectly in Nod philosophy because it's all about hit, hide and run tactics, in few words: mobility. An epic support unit. When deployed can build vehicles directly in the battefield (and has a weapon for close support) in combo with phantom can be deadly.

When undeployed acts a support unit, with subliminal messages to increase the efficiency of friendly units. This was what I've called EFV (electronic fighting vehicle).

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