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a question?
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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Thu Sep 04, 2003 10:44 pm    Post subject:  a question? Reply with quote  Mark this post and the followings unread

ok, ive already got the voxels, they are called 3howturret.vxl and rotor.vxl, but how can i get the debris to work, i cant get it. im going to double check that i have the HVA file now, but could someone post the rules for a voxel debris animation for me? thanx.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Sep 04, 2003 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Search rules.ini for [TIRE] i believe that is voxel debris

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sat Sep 06, 2003 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, i copied the tire voxel debris, but it doesnt appear when the unit i assinged it to is destroyed. i cant figure out what is wrong.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Sep 06, 2003 9:22 am    Post subject: Reply with quote  Mark this post and the followings unread

spmewhere in i think art.ini MinDebris= and MaxDebris= correct me if i am wrong iwth the ini file

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Sep 07, 2003 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

it is in rules.ini, and i have max* set to 3 and min* set to 1. i cant figure out whats wrong.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Sep 08, 2003 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

are the CAPITAL LETTERS correct?

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Tue Sep 09, 2003 1:46 am    Post subject: Reply with quote  Mark this post and the followings unread

yes. im very sure of it.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Tue Sep 09, 2003 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you using the shareturretsource= tag on the debris?

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Thu Sep 11, 2003 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

no, its a separate voxel, called, sure enough, helirotor.vxl/hva

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