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How to make a battle fortress in TibSun
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RaveFromHell
Medic


Joined: 09 May 2010

PostPosted: Mon May 10, 2010 1:34 am    Post subject:  How to make a battle fortress in TibSun
Subject description: I have a Voxel that seems perfect for this
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I found a pretty neat looking voxel and wanted to incorperate it into my mod as a heavy APC, and units can fire out of it depending on what weapon they have. (if I garrison a rocket dude, it will shoot a rocket + the other 4 units i place inside it)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon May 10, 2010 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Not possible in TS, I'm afraid.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Mon May 10, 2010 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

In TS there is the RA2 logic missing, where you can garrison men. You ay load them in, but they won't fire. I think, there were even researches with deploy, but that all did not work, AFAIK.
Though you can create a unit which crushes just ANYTHING, mind, it will crush you WF and someties your own buildings, too. Add IsTrain=yes to your unit, that should do the trick.

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RaveFromHell
Medic


Joined: 09 May 2010

PostPosted: Mon May 10, 2010 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright thanks for that, I might give that a try but I wouldn't want me MCV to get trashed by my own unit. oh well, thanks again

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Tue May 11, 2010 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK it crushes these things which bib=yes, since it drives on the bib(pib? whatever) which also count to the building, therefor it gets destroyed. These are reffs and WFs...
The WF get destroyed, anyway^^

I didnt really tested it. The unit may be smarter/even dumber, I dont know xD

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